Twilight War update

Munro

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Kingsley Montgomery, Vice President of Game Development and World Design for Smiling Gator Productions has written another short story, giving us a glimpse into the world of Twilight War, a future game built with the Source engine. The story is titled Erebus, and it is available
here in PDF format. There's also lots of new Concept Art now available for viewing on their site. [br]
 
Can't wait to see this game arriving in the future. The concept art looks VERY promising.
 
Cool concept art, that short story is great, I recommend you to read it. :)
 
Oh my god, can you get even more unoriginal then this concept wise? Sauron village? please! I really don't like their art direction and I would be seriously suprised if this will turn out to be anything good - I like the story but the rest, nah! not something I can look forward to. Just my thoughts on this!
 
I see, so they are a starting game dev company. pretty big step licencing source for a first game. in their case it would have been best if they made some quake 3 or 2 engine based games first to get the skill.

ahhwell, its their money
 
Munro said:
Kingsley Montgomery, Vice President of Game Development and World Design for Smiling Gator Productions has written another short story, giving us a glimpse into the world of Twilight War, a future game built with the Source engine. The story is titled Erebus, and it is available
here in PDF format. There's also lots of new Concept Art now available for viewing on their site. [br]
Why is a HL2 site promoting this game?
Why do we even have a forum for them? (They have their own.)
Looks like a large mod with a budget.

Edit: They have a sea creature named Sauron?? :dork:
 
Javert said:
Why is a HL2 site promoting this game?
Why do we even have a forum for them? (They have their own.)
Looks like a large mod with a budget.

Edit: They have a sea creature named Sauron?? :dork:

Wise question :rolleyes:

Maybe its something to do with this being a source based game. :dork:
 
Alig said:
Wise question :rolleyes:

Maybe its something to do with this being a source based game. :dork:
Not particularly a 'wise' question (big word there), but a pertinent one. I'm aware it's a Source game (no need for a smilie bash), allow me to explain my reasoning.
If Source becomes a huge engine ala Quake engine, will we be having individual forums and news posts for every single Source game? Would one find "Call of Duty" and "Wolfenstein" posts in a Quake III forum? I just think it's detracting to the site's focus. We have our hands full enough with Half-Life 2.
 
i doubt it will become as big as quake, thing is that theres so many people wanting to get into the game engine, its almost cheaper to develop your own. ive seen lotsa amateur groups build their own engines that have such things as physics and paralax mapping, displacement mapping, and huge poly count capabilities. plus when quake came out, what else was there compared to whats out today?
 
Iced_Eagle said:
=\

I hate monthly fees.

Most MMPORPGs charge something like $10 - $20 a month. That is bugger all when you consider that you can play as much as you want during that period (People can clock up 100 hours + of game time easily in a month) . You can blow that kind of cash on a trip to the Cinema and enjoy 2 hours of entertainment. As far as entertainments go, they are about one of the cheapest forms going (even CS isn't free...someone has to pay for the server costs).

Javert

I think the reason why the Site hosts have chosen to put up a forum for TW is because it it is a very interesting use of the source engine. Great as the source technology is, it certainly isn't the sort of engine you would traditionally opt for if creating a MMPORPG, because of mapping restrictions (size, entities etc), given the game world is 1000 KM². Also I wouldn't mistake TW for a Mod. There exists a big difference between using an existing technology and working within it's limitations, as opposed to buying it and adapting the code to suit your needs.
 
Javert said:
Why is a HL2 site promoting this game?

you beat me to this question. Whats this got to do with hl2???
 
Kadayi Polokov said:
Javert
I think the reason why the Site hosts have chosen to put up a forum for TW is because it it is a very interesting use of the source engine. Great as the source technology is, it certainly isn't the sort of engine you would traditionally opt for if creating a MMPORPG, because of mapping restrictions (size, entities etc), given the game world is 1000 KM². Also I wouldn't mistake TW for a Mod. There exists a big difference between using an existing technology and working within it's limitations, as opposed to buying it and adapting the code to suit your needs.
1)Yes it is interesting, fps engine for mmorpg and all. Though if that was the case they need only post about it once. It looks as if hl2.net's gonna try to post every piece of news of them...
2)Was merely my opinion in terms of quality and dev. cycle. I mean think about it...they're using the Source engine, promoting hl2.net, AND drawing concept art. Which mod doesn't do that? ^_^
 
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