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NO I can notice the difference between 75 and 60 fps.ShadowFox said:Who cares? Anything over 60 fps isnt noticable.
Interesting. And can you tell me how you slow down the fabric of time itself?brink's said:NO I can notice the difference between 75 and 60 fps.
ShadowFox said:Interesting. And can you tell me how you slow down the fabric of time itself?
FictiousWill said:Let's not go there. Some people can recognize it. The human eye does not record frames like a camera, it's a constant stream of impulse data and shit. You might not be able to see it, others can. We've been over this before. Stay OT plz.
Im not making this up, I play alot of cs and when my fps is lower then 75( for a consistant amount of time) my eyes start to water and my mouse movements arn't as accurate.ShadowFox said:Interesting. And can you tell me how you slow down the fabric of time itself?
So what is the answer to how many frames per second should we be looking for? Anything over 60 fps is adequate, 72 fps is maximal (anything over that would be overkill). Framerates cannot drop though from that 72 fps, or we will start to see a degradation in the smoothness of the game. Don't get me wrong, it is not bad to play a game at 30 fps, it is fine, but to get the illusion of reality, you really need a frame rate of 72 fps.