mrmonkah
Newbie
- Joined
- Nov 21, 2004
- Messages
- 64
- Reaction score
- 0
Hey peeps,
Not sure what the hell this problem is, but i think its since the support of HDR that it started happening. Anyway, rather than explain i whipped something up in Hammer to show you.
http://img.photobucket.com/albums/v630/mrmonkah/poolside0000.jpg
Now the 'silver' texture is one of the default/valves WHITE tile textures. (from the Prison maps i think) Anyway, as with all the textures that have a shader on em, its not really displaying anything BUT the shader. This means water looks white and other textures look like distorted mirrors etc. Anyway, as you can see from the floor texture (without a shader) all is well there. (This 'effect' isn't limited to beneath the water line)
Any thoughts or suggestions?
Oh, my settings, not that they have changed much, i tried a combination of compiling with and without HDR and running the engine with and without HDR. No good i am affriad. Plus, turing the shader level down in the menu doesn't seem to do much either in the way have eliminating the ultra reflections.
Not sure what the hell this problem is, but i think its since the support of HDR that it started happening. Anyway, rather than explain i whipped something up in Hammer to show you.
http://img.photobucket.com/albums/v630/mrmonkah/poolside0000.jpg
Now the 'silver' texture is one of the default/valves WHITE tile textures. (from the Prison maps i think) Anyway, as with all the textures that have a shader on em, its not really displaying anything BUT the shader. This means water looks white and other textures look like distorted mirrors etc. Anyway, as you can see from the floor texture (without a shader) all is well there. (This 'effect' isn't limited to beneath the water line)
Any thoughts or suggestions?
Oh, my settings, not that they have changed much, i tried a combination of compiling with and without HDR and running the engine with and without HDR. No good i am affriad. Plus, turing the shader level down in the menu doesn't seem to do much either in the way have eliminating the ultra reflections.