PvtRyan
Party Escort Bot
- Joined
- Jul 17, 2003
- Messages
- 10,026
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Hi,
I'm sort of a mapping n00b, and after making little test maps I was trying to make my first big scale map. The Tunnels recreation in Hammer 1 inspired me to try it too.
Now the floor in Tunnels isn't even, it has height differences. And I was trying to recreate that by making the floor out of 96x96 brushes and editing their vertices. It looks fine in Hammer but compiled ingame it looks completely different than I made it in Hammer. I know it's a pretty complex area with a lot of brushes intersecting, is this the problem?
What am I doing wrong and is there a better way to make terrain than separate brushes?
I'm sort of a mapping n00b, and after making little test maps I was trying to make my first big scale map. The Tunnels recreation in Hammer 1 inspired me to try it too.
Now the floor in Tunnels isn't even, it has height differences. And I was trying to recreate that by making the floor out of 96x96 brushes and editing their vertices. It looks fine in Hammer but compiled ingame it looks completely different than I made it in Hammer. I know it's a pretty complex area with a lot of brushes intersecting, is this the problem?
What am I doing wrong and is there a better way to make terrain than separate brushes?