Shadow112090
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- Joined
- Sep 13, 2004
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- 65
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i found the disintegrator beam on the pulse rifle cool, along with the bugbait. there was also supposed to be the ability to throw headcrabs, but that was cut.
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john3571000 said:the weapons are inaccurate for a reason - to make each battle more challenging and longer so that cs campers would actually have to learn to fight for once
yeah... those can be considered weapons... but we need "real" weapons. I really miss the sniper... I thought they were going to include it since i've seen it in the beta stages. :smoking:Pai-Mei said:I think of a bunch of weapons you guys are leaving out... radiators, shelving units, fuel barrels, tires, folding chairs, desks, 2x4s, saw blades...
corkscru74 said:To be honest I only really used the standard SMG and the Shotgun, occasionally the Combine Rifle.
IMO the Pherapods were criminally under used - they just sat in my inventory after Nova Prospekt, I kept trying them in case the antlions were still about but nothing! Secondary Fire should have been break them open and it releases more pheramone (spelling?) to call an Antlion Guard. Sure it's as likely to attack you as it is the Combine but causes absolute chaos - fun fun fun!!!
I really liked the snarks from the first game, sit in a vent and launch them into the crowded room below. Satchel charges and Tripmines were pretty cool too - definitely could have done with more trap setting moments. Instead we had to deal with those infuriatingly dangerous 'Hoppers'.
yeah... pretty nice. most of the combine forces have AI circuits in them...ríomhaire said:How about the overused EMP grenade that's in so many FPSs.
Shuts down overwatch rifles, apcs and helicopter.
That would have been good