Dan
Tank
- Joined
- May 28, 2003
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This is just one of those ideas that's been kicking around my head for a long while, probably won't ever come to anything, but I figure I should say it all the same. If you've ever played any of the close combat series, the basic idea is to bring that into fps. This would essentially move games from small team combat up to full battles.
Instead of controlling individual people, each player would control a unit of up to say 6 soldiers. A unit might be something like light infantry or recon, or it might also be a machine gun team, mortar team?, a lone sniper, or even a vehicle like an army tank or AA gun. Basically the player can cycle through each of the soldiers he controls and control them through first person. But he can also control the other soldiers in his unit using a menu for squad formation and the such. So if the controlling character stops and ducks or goes prone, everyone in the unit stops and does the same. Some system for assigning priority of targets would also be useful to, like set the unit to defend, ambush, cover etc.
one person units like army tanks or snipers would play just like other fps without having to switch between people.
This way, a game with only 20 actual players might bring in 70 or so soldiers into the battle.
Now each side has a commander who gets the top down view of the world. This commander has a certain number of reinforcement units that he can assign, so he probably will have a lot of infantry and the like, but not many tank units. At the start of a battle, the commander can assign a human player to take up one of the available reinforcement units. From this point on there are say 2 or 3 waves of reinforcements which the commander can chose when to use. As the players die, the commander assigns them new reinforcement units from the remaining pool, then chooses when to send in the next wave of reinforcements. If only one player is dead, you'd obviously be wasting a reinforcement wave to just put that player back into play, but if you wait too long the enemy might start over running you. Commander can also do stuff like call in air strikes and the like.
I'm thinking WW2 just because of the Close Combat series, but it would work fine with any era of modern warfare.
crits and comments
Instead of controlling individual people, each player would control a unit of up to say 6 soldiers. A unit might be something like light infantry or recon, or it might also be a machine gun team, mortar team?, a lone sniper, or even a vehicle like an army tank or AA gun. Basically the player can cycle through each of the soldiers he controls and control them through first person. But he can also control the other soldiers in his unit using a menu for squad formation and the such. So if the controlling character stops and ducks or goes prone, everyone in the unit stops and does the same. Some system for assigning priority of targets would also be useful to, like set the unit to defend, ambush, cover etc.
one person units like army tanks or snipers would play just like other fps without having to switch between people.
This way, a game with only 20 actual players might bring in 70 or so soldiers into the battle.
Now each side has a commander who gets the top down view of the world. This commander has a certain number of reinforcement units that he can assign, so he probably will have a lot of infantry and the like, but not many tank units. At the start of a battle, the commander can assign a human player to take up one of the available reinforcement units. From this point on there are say 2 or 3 waves of reinforcements which the commander can chose when to use. As the players die, the commander assigns them new reinforcement units from the remaining pool, then chooses when to send in the next wave of reinforcements. If only one player is dead, you'd obviously be wasting a reinforcement wave to just put that player back into play, but if you wait too long the enemy might start over running you. Commander can also do stuff like call in air strikes and the like.
I'm thinking WW2 just because of the Close Combat series, but it would work fine with any era of modern warfare.
crits and comments