MuToiD_MaN
The Freeman
- Joined
- Nov 5, 2004
- Messages
- 4,513
- Reaction score
- 226
LOL, you know, a lot more of our problems could stand to be resolved by 1 on 1 cage matches. I'd pay to see Carmack and Sweeney duke it out.
In Sweeney's defense, there's that one guy who invented BitTorrent, but look what everyone else did with it; made his client look like a joke. Besides, neither of those guys are inventing this stuff anyway. It's all been researched by scientists and demoed at Siggraph two years ago and these guys are just now implementing it into their engines. At least, that's how I think the system works.
But to be more specific in my rantings and wild speculative tangents, in UE4 perhaps we won't see pure realtime radiosity, but also not static precalculated either. Something in between: a precalculated approximation for how the scene will look if a SPECIFIC moving light source is present. If shortcuts worked for normal mapping, why not there?
...
Carmack FTW, BTW.
In Sweeney's defense, there's that one guy who invented BitTorrent, but look what everyone else did with it; made his client look like a joke. Besides, neither of those guys are inventing this stuff anyway. It's all been researched by scientists and demoed at Siggraph two years ago and these guys are just now implementing it into their engines. At least, that's how I think the system works.
But to be more specific in my rantings and wild speculative tangents, in UE4 perhaps we won't see pure realtime radiosity, but also not static precalculated either. Something in between: a precalculated approximation for how the scene will look if a SPECIFIC moving light source is present. If shortcuts worked for normal mapping, why not there?
...
Carmack FTW, BTW.