Unreal 4 engine in the works ..yes 4

LOL, you know, a lot more of our problems could stand to be resolved by 1 on 1 cage matches. I'd pay to see Carmack and Sweeney duke it out.

In Sweeney's defense, there's that one guy who invented BitTorrent, but look what everyone else did with it; made his client look like a joke. Besides, neither of those guys are inventing this stuff anyway. It's all been researched by scientists and demoed at Siggraph two years ago and these guys are just now implementing it into their engines. At least, that's how I think the system works.

But to be more specific in my rantings and wild speculative tangents, in UE4 perhaps we won't see pure realtime radiosity, but also not static precalculated either. Something in between: a precalculated approximation for how the scene will look if a SPECIFIC moving light source is present. If shortcuts worked for normal mapping, why not there?


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Carmack FTW, BTW.
 
MuToiD_MaN said:
Besides, neither of those guys are inventing this stuff anyway. It's all been researched by scientists and demoed at Siggraph two years ago and these guys are just now implementing it into their engines. At least, that's how I think the system works.

That's not really accurate...they're doing the stuff in a practical real-time game, which is much different from doing it offline or even doing it in a real-time tech demo. To do this they have to come up with all sorts of new techiques and stuff (i.e. Carmack's reverse).
 
Alright, I might have been a little unfair to imply that they didn't do anything genius of their own.
 
Oooh! ooh! i know what else UE4 will have ... physics processor card support. THEN the destruction of buildings and other objects gets interesting.
 
Hopefully it will have Geo-Mod tech, wait this ain't the Red Faction topic!

But seriously full on scenery destruction would be so awesome
 
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