unscripted model penitration

BabyHeadCrab

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I'm pretty sure everyone remembers in the e3-2004 when the strider penitrated through the resistence fighters body with his leg and shishcabobed the him, pretty fecking badass if you ask me. I was wondering if this is all scripted graphics and what not (im not sure exactly how source works but il ask this as best I can) so for instance if I used the manipulator and slammed a combine corpse against a sharp post sticking up from the ground would it go through his body or any other part of his body (I know HL2 isint GOUL II or anything) but is this built into the engine?
 
fed up of hearing that, is anything in source or do u have to mod EVERYthing argghghhhh ok :]
 
I'm 99% sure VALVe said that ragdolls do get impaled on pointed objects. The example was a vehicle with spikes on it.. I believe.
 
Shuzer said:
I'm 99% sure VALVe said that ragdolls do get impaled on pointed objects. The example was a vehicle with spikes on it.. I believe.

:D :D

(boner)
 
Damn, i came in here expecting a debate about various NPC's relationships with Alyx ;) but instead got a topic worth discussing.


On Topic:
I think in the info thread valve said stuff will get impailed.
 
when the strider shakes off the citizen, if you went back and looked at the model would it have a big hole in it??
 
galoot3000 said:
when the strider shakes off the citizen, if you went back and looked at the model would it have a big hole in it??
No, source doesn't support manipulating models like that. (I guess a mod could model people with a hole and swap it appropriatly though).
 
crap, that would be awesome, maybe valve will do that!?!? .......no, they wont :(
 
galoot3000 said:
crap, that would be awesome, maybe valve will do that!?!? .......no, they wont :(
You're right, they won't, but we will within weeks of the release :naughty:
 
it would be cool if a modder put in somthing close to GHOUL II tech (ala sof2) limbs flying off and every wound showing/bleeding with modeled insides such as intestines brains eyeballs etc.
 
We've had our eye on you for... some time now mister bAbYhEaDcRaB.
It seems that you've been living two lives,
In one of these lives you have your halflife 2 and you want .. to..penitrate models
The other life is lived in a dark corner of your hard drive named "Hl2 alyx pr0n!11" and penitration is something you extensively do to her.

One of these lives has a future as a mod, the other does too ;)

You go heady i'm with ya :D
 
I think you can set parameters for pointy objects, like an entity. But I don't think Source can figure out for itself that something pointy can stab/impale.
Although maybe it can detect the surface area of the polygons that hit the person and then determine whether it impales or not.
 
Synthaxx R-or said:
We've had our eye on you for... some time now mister bAbYhEaDcRaB.
It seems that you've been living two lives,
In one of these lives you have your halflife 2 and you want .. to..penitrate models
The other life is lived in a dark corner of your hard drive named "Hl2 alyx pr0n!11" and penitration is something you extensively do to her.

One of these lives has a future as a mod, the other does too ;)

You go heady i'm with ya :D

omgZz!111 the matricks!!11 sm17h!!11

I hope my future is penitrating alyx :naughty: :naughty: to bad I cant mod for sh!t :D
 
please stop using that word :( could we use 'impaled' instead :thumbs:
 
63SixThreeSix3 said:
please stop using that word :( could we use 'impaled' instead :thumbs:
poor boy... how the girls will hate you
 
isnt source, and infact, any game, just a version of a 3d program? if so, 3ds max uses a "boolean" which subtracts the overlapping area of one model, from another.

Can't you basically do that? rather than swopping them out? that way you wouldn't get a hole in the chest for a stab in the toe. Get me?
 
Why so many "gore" threads lately? And yeah, I too am sick of hearing "you could mod that easily." Honestly, Gabe & co. in the Valve info thread make it sound as though HL2 will be nothing but a big empty room with a manipulator, and anything else has to be modded in.
 
I remember reading (in the Info thread, I'm pretty sure) that objects can be used to impale models (probably depending on toughness, if you ask me). I believe the example given was something like a using a streetlight or the pole of a street sign to pin a combine, or something like that...
 
I'm going to try this to see if it works right now....brb

couldn't find anything pointy, ah crap.
 
Brian Damage said:
What, in the "beta"? Would you even be allowed to tell us?
/me *does hypnotic dance*
"There is no Beta"
 
chriso20 said:
isnt source, and infact, any game, just a version of a 3d program? if so, 3ds max uses a "boolean" which subtracts the overlapping area of one model, from another.

Can't you basically do that? rather than swopping them out? that way you wouldn't get a hole in the chest for a stab in the toe. Get me?
Source would have to have implemented the boolean operation (fast enough for a real-time game).

Not all 3D applications/games have the same features. :)
 
SLH said:
Source would have to have implemented the boolean operation (fast enough for a real-time game).

Not all 3D applications/games have the same features. :)

Isn't boolean a variable type that can either be true or false?

How does that translate into a function that removes part of the model?
 
eth8686 said:
Isn't boolean a variable type that can either be true or false?

How does that translate into a function that removes part of the model?

I know what you're saying.

In scripting languages, a value "true" or "false" is considered a boolean.

Although in 3dsmax ( maybe other 3d progs ) a boolean is a tool to "cut" the overlapping area of one shape from another.
 
eth8686 said:
Isn't boolean a variable type that can either be true or false?

How does that translate into a function that removes part of the model?
A boolean variable is indeed a variable that can be true of false.

But in the context of 3D programs a boolean operation means something else.

The operation is to have 2 models, you are going to subtract (in this case) one from the other. To achieve the effect we want in HL2 you'd subtract the spike from the player/NPC model. This would result in a new model, that had the part where the spike was removed.

The name 'boolean operation' comes from the fact that the operation requires 2 operands - the NPC and the spike.

Note: You don't just get the subtract boolean operation there is also add (and i think multiply etc...)

Hope this helps your understanding. :)
 
Synthaxx R-or said:
We've had our eye on you for... some time now mister bAbYhEaDcRaB.
It seems that you've been living two lives,
In one of these lives you have your halflife 2 and you want .. to..penitrate models
The other life is lived in a dark corner of your hard drive named "Hl2 alyx pr0n!11" and penitration is something you extensively do to her.

One of these lives has a future as a mod, the other does too ;)

You go heady i'm with ya :D

That was good, I actually read it slow and placed G-Mans voice to it.. Weird.
 
I'm sure penetration is allowed in HL2, you just need enough lubrication. :thumbs:
 
wassup mcfly, long time no... hmmm.... talk.. post.. something
 
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