N
NuTTeR
Guest
I sent an email to Gabe,
Begin quote [...I presume the Steam subscription does not confer any rights to continue running cached steam games should someone decide to cancel their subscription.
If it did allow people to continue running subscription cached games after cancellation then I can see some unscrupulous people signing up for one month to get HL2 and anything else cached before cancelling their subscription.
If it doesn't then I hope the cached version of HL-2 is secure enough to prevent someone 'unsteaming' it if you get my meaning.
Which set me thinking as to how I'd go about protecting such cached content on a hard disk, it would probably involve building the handshaking and 'bit checking' (Steam) so widely and deeply into the software that it would just be too much effort for a hacker to try and reverse-enginer and disable.
The only worry would be whether someone cracks the steam protocol and writes an emulator to simulate your Steam server comms, effectively allowing someone to run a cached game forever.
...] End quote
What do you think, will HL2 be cracked or do you think Steam is unsteamable ?
Note: Before anyone flames me, I don't advocate piracy, I posted this to start a sensible (?) discussion on whether any security/anti-piracy scheme can ever work, and also because like everyone else, we need new things to talk about in the absence of any Valve generated movies/news.
Begin quote [...I presume the Steam subscription does not confer any rights to continue running cached steam games should someone decide to cancel their subscription.
If it did allow people to continue running subscription cached games after cancellation then I can see some unscrupulous people signing up for one month to get HL2 and anything else cached before cancelling their subscription.
If it doesn't then I hope the cached version of HL-2 is secure enough to prevent someone 'unsteaming' it if you get my meaning.
Which set me thinking as to how I'd go about protecting such cached content on a hard disk, it would probably involve building the handshaking and 'bit checking' (Steam) so widely and deeply into the software that it would just be too much effort for a hacker to try and reverse-enginer and disable.
The only worry would be whether someone cracks the steam protocol and writes an emulator to simulate your Steam server comms, effectively allowing someone to run a cached game forever.
...] End quote
What do you think, will HL2 be cracked or do you think Steam is unsteamable ?
Note: Before anyone flames me, I don't advocate piracy, I posted this to start a sensible (?) discussion on whether any security/anti-piracy scheme can ever work, and also because like everyone else, we need new things to talk about in the absence of any Valve generated movies/news.