Unusual help requested

Maui

Newbie
Joined
Jul 6, 2004
Messages
390
Reaction score
0
First the backstory. I'm making a sniper-infested area of a dusty desert city (single-player). For one of the scripted sequences, I'm looking to make a resistance member try to drag a wounded comrade out of the street (and in a disturbing display be shot in the head, and have the wounded wail in despair as his best friend slumps dead on top of him - this isn't going to be a "happy fun" map :D ) I'm having trouble bringing this beautiful scene to life though.

I'm able to make a ragdoll citizen, and I kinda hacked together a way for one citizen to drag the other (using a phys_ragdollconstraint attached to both citizens), and I realize I'll probably have to make my own dragging animation if I actually want it to look right - the problem is, the ragdoll constraint doesn't pull by it's positional relation to the wounded guy - that is I think it's a logical entity and not a...one that actually has a position. I guess it makes the physics connection between the origins of the two entities (which is certainly what it looks like) instead of one of the ragdoll's limbs.

Does anyone know a better way to do what I'm wanting to do? Preferably without any coding, but if that's what it takes then so be it I guess. Thanks in advance. :cheers:
 
That's a thought I guess - it'd be good for getting a believable jerking motion in there as well. Thanks TDE!
 
Your real best bet is animating the dragged person along with the puller. Especialy if you want him to talk and stuff, just animate him getting dragged. It will end up being the best looking way to do it.
 
Back
Top