Maui
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- Joined
- Jul 6, 2004
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First the backstory. I'm making a sniper-infested area of a dusty desert city (single-player). For one of the scripted sequences, I'm looking to make a resistance member try to drag a wounded comrade out of the street (and in a disturbing display be shot in the head, and have the wounded wail in despair as his best friend slumps dead on top of him - this isn't going to be a "happy fun" map ) I'm having trouble bringing this beautiful scene to life though.
I'm able to make a ragdoll citizen, and I kinda hacked together a way for one citizen to drag the other (using a phys_ragdollconstraint attached to both citizens), and I realize I'll probably have to make my own dragging animation if I actually want it to look right - the problem is, the ragdoll constraint doesn't pull by it's positional relation to the wounded guy - that is I think it's a logical entity and not a...one that actually has a position. I guess it makes the physics connection between the origins of the two entities (which is certainly what it looks like) instead of one of the ragdoll's limbs.
Does anyone know a better way to do what I'm wanting to do? Preferably without any coding, but if that's what it takes then so be it I guess. Thanks in advance. :cheers:
I'm able to make a ragdoll citizen, and I kinda hacked together a way for one citizen to drag the other (using a phys_ragdollconstraint attached to both citizens), and I realize I'll probably have to make my own dragging animation if I actually want it to look right - the problem is, the ragdoll constraint doesn't pull by it's positional relation to the wounded guy - that is I think it's a logical entity and not a...one that actually has a position. I guess it makes the physics connection between the origins of the two entities (which is certainly what it looks like) instead of one of the ragdoll's limbs.
Does anyone know a better way to do what I'm wanting to do? Preferably without any coding, but if that's what it takes then so be it I guess. Thanks in advance. :cheers: