GuNzABlaZiN
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From my understanding, there have been several known updates to Gordon's HEV suit. Updated damage indicators and health/ammo semi-circles below the crosshair. Also, the visor part now has a magnifying zoom, independent of the weapon being held. But those are only updates to the HUD portion of the suit. The suit likely has the ability to charge from different power sources, not just HEV/PCV chargers and batteries, but also from unconventional sources. I'm saying this because I don't think that wall chargers and batteries will be as wide spread in and around City 17 as they were in BMRF.
Now, in HL1 you had the ability to attach a "long jump module" to your HEV suit for better manuverability, what if, in HL2, there are other such "attachments" to the HEV suit? Maybe some sort of experimental jet-pack or a larger battery for improved energy capacity, maybe even some sort of weapon built into the suit? For a game that is supposed to be twice as long as the original, I'd imagine there to be some sort of variety in HEV suit updates and modifications. Discuss.
Now, in HL1 you had the ability to attach a "long jump module" to your HEV suit for better manuverability, what if, in HL2, there are other such "attachments" to the HEV suit? Maybe some sort of experimental jet-pack or a larger battery for improved energy capacity, maybe even some sort of weapon built into the suit? For a game that is supposed to be twice as long as the original, I'd imagine there to be some sort of variety in HEV suit updates and modifications. Discuss.