C
ComputerSlayer
Guest
I have a map I started a while back that I originally designed for CS:S. I don't really play CS:S that much anymore, so I'm porting it over for HL2M and planning to finish it up.
Some of the models don't carry over, which isn't a big deal since I was expecting that. However, some of the textures found in CS:S aren't found in HL2M.
So, is there a way to grab these textures and import them? I spent several days working on texturing and I wouldn't want to have to redo all that work.
Here are the materials that are listed missing when I build the map:
Thanks
Some of the models don't carry over, which isn't a big deal since I was expecting that. However, some of the textures found in CS:S aren't found in HL2M.
So, is there a way to grab these textures and import them? I spent several days working on texturing and I wouldn't want to have to redo all that work.
Here are the materials that are listed missing when I build the map:
Code:
material "cs_havana/tunnelplaster03" not found
material "wood/offdesktop" not found
material "de_piranesi/pi_wood4" not found
material "de_chateau/wall04pnl01" not found
material "de_piranesi/marblefloor08" not found
material "cs_havana/pllra" not found
material "models/props/cs_office/light_inset" not found
Material not found!: MODELS/PROPS/CS_OFFICE/LIGHT_INSET
Thanks