ktimekiller
Companion Cube
- Joined
- Oct 6, 2003
- Messages
- 4,838
- Reaction score
- 40
I am thinking about buying UT 3 for PC, but I am curious, does anyone have the game and know SPECIFICALLY how many servers and players play on average?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
what was the failure with UT? Why is there such a huge lack of players?
I played the beta demo and it was so horrible.
Vehicles were kind of fun but everything felt so... wrong.
It feels more like UT99 than UT2004.
You also have to go through like 30 menus to get to anything, and the multiplayer menu system was bugged to hell last I checked, you couldn't join 90% of the servers and you couldn't sort anything, pings were all fake, some servers weren't even there.
its a great game which came at the wrong time. These days everyone into war style games like BF Series, COD4,....etc
UT formula is dead for me........
The UT2s were a step back in player control. 2004 wasn't quite as bad as UT2003, but that's only really down to them making better maps that were built around the fact that you could jump 50 metres in any direction.It feels more like UT99 than UT2004.
I think it came at the wrong time, but for a different reason: people who aren't into war-style games got into Team Fortress 2 instead, a game that looks like it plays, instead of looking like a 3D version of a livejournal poem at war with a fourteen year old Cliff Bleszinski's myspace page.its a great game which came at the wrong time. These days everyone into war style games like BF Series, COD4,....etc
UT formula is dead for me........
What I really want to know is has the Force-skins crowd ruined the game yet? The Hardcore set that demand every server has at least five different pro-play mods and who couldn't possibly play the game without making every player appear like a 7 foot high flourescent blue marshmallow man?
UT2 players would moan about anything. I wouldn't be surprised if they still weren't satisfied with this.The player skins glow enough as it is... What would be the point to turn the skins into neon lights.:|
"The numbers" don't speak for themselves. UT3's lack of success has been down to bad product timing in a period swamped with First Person Multiplayer titles. This thread alone seems to suggest to me that people simply overlooked the game or took superficial glances its way when other games came on the major gaming platforms with a hell of a lot more fanfare. From a personal point of view, it would take something very highly anticipated to be released to make me ignore a new Unreal Tournament game. Say, a class based MP game first glimpsed over a decade ago that sank without a trace?I think you're dead wrong and the numbers speak for themselves. But to each his own.
Disagree. They could've released it anytime and people still wouldn't be playing it."The numbers" don't speak for themselves. UT3's lack of success has been down to bad product timing in a period swamped with First Person Multiplayer titles.
"The numbers" don't speak for themselves. UT3's lack of success has been down to bad product timing in a period swamped with First Person Multiplayer titles. This thread alone seems to suggest to me that people simply overlooked the game or took superficial glances its way when other games came on the major gaming platforms with a hell of a lot more fanfare. From a personal point of view, it would take something very highly anticipated to be released to make me ignore a new Unreal Tournament game. Say, a class based MP game first glimpsed over a decade ago that sank without a trace?
They sold over 1 million copies, but just over 40k on the PC.
Top Secret said:Nao STFU. That thing you said is wrong. Here's what I said originally. Another thing I originally said. I won hl2.net special olympics kthnxbye.