UT 3 Population on PC?

ktimekiller

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I am thinking about buying UT 3 for PC, but I am curious, does anyone have the game and know SPECIFICALLY how many servers and players play on average?
 
according to gamespy, they say 200-500ish. But gamespy statistics have been HORRIBLY wrong before, so I will reserve my judgement until someone does a game list search on their own UT 3 copy.
 
Mine usually lists DM as 10-20 servers with people in them (top 4 having 10+ people). Other games vary depending on time. Right now I have like 10 vCTF servers but on the weekend I get like 20-30 (top 10 having 20-32 people). It really depends on the time you play. It's satisfactory for me but I do wish more people played more often (like TF2). But boy did they go wrong with Gspy.
 
what was the failure with UT? Why is there such a huge lack of players?
 
I wish I could say. I think it's a great game. When you get a game going, its not something you'll experience elsewhere.
Only thing I can point to is requirements, which aren't all that high. (Though to max out or get some decent eye candy you'll need some high end stuff)

Wiki says "Some experts have speculated the poor PC sales could be explained by the fact the game is more console-oriented than the previous Unreal Tournament games."
I guess it's kinda true but eh.
 
What a shame, I was such a UT fan, but I had some speculation myself before release of its own inevitable doom one way or another.
 
Still worth getting, $29.99 on steam I think. I know I'd pay the full price again ($49).
 
So few players. It's so terrible on that matter. Absolutely NO Asian servers at all.
 
I like the art. And the levels. And the Necris.

Oh yes.

The Necris.
 
I played the beta demo and it was so horrible.
Vehicles were kind of fun but everything felt so... wrong.

It feels more like UT99 than UT2004.

You also have to go through like 30 menus to get to anything, and the multiplayer menu system was bugged to hell last I checked, you couldn't join 90% of the servers and you couldn't sort anything, pings were all fake, some servers weren't even there.

If they release a new demo that's all updated, I'll give it a another whirl.
 
its a great game which came at the wrong time. These days everyone into war style games like BF Series, COD4,....etc

UT formula is dead for me........
 
what was the failure with UT? Why is there such a huge lack of players?

Well, the system specs (which are fine by me), bugs, bad code causing a lot of lag on multiplayer.

I played the beta demo and it was so horrible.
Vehicles were kind of fun but everything felt so... wrong.

It feels more like UT99 than UT2004.

I liked this game from the moment I first played Dm-Heatray in the beta demo. For me it's a good thing that it feels like UT99, I liked it a lot more then UT2004.

You also have to go through like 30 menus to get to anything, and the multiplayer menu system was bugged to hell last I checked, you couldn't join 90% of the servers and you couldn't sort anything, pings were all fake, some servers weren't even there.

These things are unfortunately true, that is why there are so few players. It's a shame, the game is great if only they would fix all these things.

its a great game which came at the wrong time. These days everyone into war style games like BF Series, COD4,....etc

UT formula is dead for me........

That's not ture there still are plenty of "old fashioned" gamers like me that prefer a fast paced DM game rather then a team based warfare game.
 
It feels more like UT99 than UT2004.
The UT2s were a step back in player control. 2004 wasn't quite as bad as UT2003, but that's only really down to them making better maps that were built around the fact that you could jump 50 metres in any direction.

What I really want to know is has the Force-skins crowd ruined the game yet? The Hardcore set that demand every server has at least five different pro-play mods and who couldn't possibly play the game without making every player appear like a 7 foot high flourescent blue marshmallow man?
its a great game which came at the wrong time. These days everyone into war style games like BF Series, COD4,....etc

UT formula is dead for me........
I think it came at the wrong time, but for a different reason: people who aren't into war-style games got into Team Fortress 2 instead, a game that looks like it plays, instead of looking like a 3D version of a livejournal poem at war with a fourteen year old Cliff Bleszinski's myspace page.
 
What I really want to know is has the Force-skins crowd ruined the game yet? The Hardcore set that demand every server has at least five different pro-play mods and who couldn't possibly play the game without making every player appear like a 7 foot high flourescent blue marshmallow man?

The player skins glow enough as it is... What would be the point to turn the skins into neon lights.:|
 
The player skins glow enough as it is... What would be the point to turn the skins into neon lights.:|
UT2 players would moan about anything. I wouldn't be surprised if they still weren't satisfied with this.

Also, how many of the game's maps actually get played? The average UT2004 deathmatch server runs Deck17 and Grendelkeep all day long, with the occasional trip to Antalus or Asbestos if enough non-pros join the server looking to actually have fun.
 
I got the game, and couldn't find a server that was populated well, and when I did I was just bored while playing it. Can't believe I purchased the whole UT Pack.
 
I just joined a 13 man tdm, it was fun. Even if there aren't a spectacular array of choices, I'm content knowing that I can get on a server and have fun.
 
This is what happens when devs listen to the "hardcore" community, you get a 8 year old game with shiney new graphics. Want to know why it's boring? Because you played it eight years ago. UT3 should NOT have been UT99, but it should not have been UT2K4 either. It should have been something new or different. It should have been UT3.
- Top Secret
 
The only thing that reminds me of UT 99 is the gravity and a couple weapons. The functionality change on some of them makes them useful in different situations. UT3 IS UT3.
 
I think you're dead wrong and the numbers speak for themselves. But to each his own.
 
I don't why they even bother implementing Multiplayer Modes. Their player base consists of more bots than actual players.
 
I think you're dead wrong and the numbers speak for themselves. But to each his own.
"The numbers" don't speak for themselves. UT3's lack of success has been down to bad product timing in a period swamped with First Person Multiplayer titles. This thread alone seems to suggest to me that people simply overlooked the game or took superficial glances its way when other games came on the major gaming platforms with a hell of a lot more fanfare. From a personal point of view, it would take something very highly anticipated to be released to make me ignore a new Unreal Tournament game. Say, a class based MP game first glimpsed over a decade ago that sank without a trace?
 
"The numbers" don't speak for themselves. UT3's lack of success has been down to bad product timing in a period swamped with First Person Multiplayer titles.
Disagree. They could've released it anytime and people still wouldn't be playing it.

I can't see why it took them so long to make this game.
 
"The numbers" don't speak for themselves. UT3's lack of success has been down to bad product timing in a period swamped with First Person Multiplayer titles. This thread alone seems to suggest to me that people simply overlooked the game or took superficial glances its way when other games came on the major gaming platforms with a hell of a lot more fanfare. From a personal point of view, it would take something very highly anticipated to be released to make me ignore a new Unreal Tournament game. Say, a class based MP game first glimpsed over a decade ago that sank without a trace?

No, you're wrong there. UT3's sales or current multiplayer community are not pathetically small because of "bad product timing". It's because the game simply isn't very good. And yes, the numbers DO speak for themselves.
 
UT3 does not have lack of success. They sold over 1 million copies, but just over 40k on the PC. This entire game really feels very console orientated actually, especially vehicular control, and complete lack scale of battles and lack of many vehicles in maps as compared to ut2k4. Every thing felt more ordered. Also, assault was completely gone, there were so few onslaught maps (warefare) and they both played badly. But this game is fantastic for the deathmatches etc.
 
UT3 is shite. After the cack UT2003 and n00bish UT, they actually managed to put out a fantastic multiplayer game with UT2004. Looked as if Epic had finally started to figure out the formula for greatness.

Then they release a painfully slow game with game-breakingly abysmal weapon balance, universally dreadful maps, no real "feel" and nothing to really offer. If you like to run backwards whilst firing off shock combos all game, every game, then UT3 is the game for you...

Very disappointing. If they had as you say "listened to the pros", they would have created something far more akin to UT2004 - the only game in the series which had serious pro credibility.
 
They sold over 1 million copies, but just over 40k on the PC.


Actually no they only shipped 1 million copies they haven't sold 1 million. Did you think 960 thousand ps3 owners bought this game?
 
Sounds like it was a good move on my part to be hesitant on buying this right off the bat.

According to Game Tracker there really is an astonishingly small amount of people playing, shame... the game has great new vehicles and features but it would've so much better had it kept its PC roots and kept the UT2004 game-feel to it.
 
Top Secret said:
Nao STFU. That thing you said is wrong. Here's what I said originally. Another thing I originally said. I won hl2.net special olympics kthnxbye.
:rolleyes:
 
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