T
TeeJay
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The lan centers complaining are the ones who have already paid, dont want to pay anymore and cant afford too.
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Originally posted by Maskirovka
i disagree...steam isn't just another version of existing software. valve is grouping all their games under one software license...the steam license.
Originally posted by Xtasy0
1. by the same token you can still run CS 1.5, or CS1.3, i mean hell who cares if you lose compatibility with the rest of the world right? (win95 is no longer supported by M$, so it's very much the same)
2. valve doesn't need to give an excuse actually, heh you should be happy about steam and won running at the same time until steam is where they want it, at least they didnt just say **** it two eyars ago and kill won then.
3. they needed special licenses before as well, it's not a new EULA, it predates steam, only now it will be enforceable, and i see no reason for valve to not enforce it.
4. going a bit far, by providing a brand new platform that will have the functionality of WON+ a bunch of third party programs, and taking down WON when there is no more use for it?
5. they'll alienate lan centers that were illegaly using their games for profit, big deal. as for tournaments, as i said above i'm pretty sure people bring their own systems to tournaments (i can't see pros playing on some lame rig provided by the people running the tourny).
Originally posted by Chris_D
I said it was a progression. It is progressing the way that things work with our games. It's progressing in the fact that we can automatically update our games. Allowing mod makers to licence their game engines to sell their modifcations/TCs on Steam. Allowing developers to copyright their material. Making leaps and bounds in anti cheat, and authentication to reduce bad gaming experiences for people and to dampen software piracy.
I know we haven't seen all of that stuff in action yet, but it's getting there by going up that rocky road. It'll get there eventually, and I hope a lot more developers catch on to the idea.
Originally posted by Aknot
ahhhhhh I agree with Xtasy0.
So what you are saying is I can buy a copy of the Matrix on DVD open my basement up and charge people to come in and watch it? Nope cant do it. Same with recoding and or charging people to watch sports.
As for the LAN centers loosing money....Maybe they need to charge more. I cant comment because I have never needed to use one. If people want/have/need to play I guess they will pay. Businesses work on a supply and demand. If there is no demand for it at the level they NEED to charge it is not a good business model, unless of course they make it up with other venues snacks, etc.
Originally posted by AudioRage
Unless I see an offical press release from valve about it, I highly doubt anything posted on any website.
Originally posted by Aknot
I would like to commend you for your well thought out delivery of your post BTW.
Its hard to really gauge. We (I) do not have clue what they are making, charging, paying etc. But I do know that it would be wrong for others to benefit in that sort of way.
Look at my DVD example above. If I were to just open shop and charge for people to come in to watch movies even though I paid for that one copy I would get a cease and desist post haste.
Games should be no different. They should have to pay a fee for the game and another "fee" for the "rental" (thats all the are doing in essence is renting the game to you) They have paid for the game in probably less then a week of steady business. The rest is profit with regards to the purchase of all the games. That is why a video store has to pay upwards $50 per title, whereas you can USUALLY go out and get it for $19.99. (or a lot less then the price they pay).
Originally posted by Aknot
As I look and think about it, they (Valve) should charge a yearly fee for LAN centers. Is it going to be a "monthly" type thing or an upfront yearly thing? The article does not say. But I feel they are right to charge a different fee for LAN centers.
People (Valve) will look at their product and say hey after 100 hours they are pocketing money that we should be part of.
Originally posted by Waldo
Out of curiosity CS16D, assuming you have a cyber cafe of some kind, do you use normal retail versions of games at your cafe? You know that in the EULA for the retail version, it states...
C. You are entitled to use the Program [Half-Life] and New Materials [Counter-Strike] for your own personal use, but you are not entitled to: (i) sell or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others; (ii) exploit the Program or any of its respective parts for any commercial purpose including, but not limited to, use at a cyber cafe, computer gaming center or any other location-based site.
I suppose any cafe that ignores that license agreement is just a glorious example of a greedy corporate bastard who wants nothing more than a "cut" of someone's hard earned profits. Cafe's ignoring it are just cashing in in on Valve's hard work. Greedy cafes totally ignoring the EULAs. Hmm....
Originally posted by Innervision961
Ok im a little slow, but anyway could someone explain exactly how valve would know that these guys were setting up a lan playing CS,
(don't play CS, 56k dial up sucks)
Edit: what about console lans, and console games, like halo and xbox, is there even an EULA?
Originally posted by Maskirovka
i just read that the EULA you referred to...the one with the line about cyber cafes was from the game of the year edition of half-life. if that's the case, are LAN centers that bought the original version of hl bound by that EULA?
You have to agree to it before you install the patch, so yes you have to follow the updated agreement.Originally posted by Xtasy0
i couldn't tell you, i assume when you install game updates a new EULA can be presented, and you need to accept it as well, but i'm not totally sure.
Originally posted by Maskirovka
like i said i'm not against steam...i totally agree that it's a great idea and a step forward in the way game companies do business. i'm just against two things, basically.
1. eliminating the choice of playing older versions of cs/other mods.
2. forcing struggling LAN centers to pay extra money
Originally posted by Chris_D
You were dead against Half-Life 1.1.0.0 then? You know, when they changed the net code, making all current/past versions of mods incompatible.
Were you dead set against 3 1/2 inch floppy disks because they'd eventually be the death of 5 1/4 inch disks?
Originally posted by Ch@os A.D.
I go online and download STEAM for the Updates and MODS. New EULA. I accept. I open my business. I charge people...of course i do.I charge them to use MY PCs. I charge them because it is MY internet Connection, I charge them for using MY power supply. I am NOT charging them for playing HL or the MODS.THAT is an option.