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It turns out that the Co-op mode wasn't the only multiplayer mode planned for Portal 2. In an interview with 1Up, writer Erik Wolpaw revealed that a competitive multiplayer mode was in development, but was cut because it was a "pure chaos."[br]
The multiplayer was kind of like Speedball with portals and, basically, didn't work.
The actual gameplay of the mode involved moving a ball from one end of a space to the other quickly using portals. The competition would try to stop the player by, for example, trapping them with a portal shot onto the ground.[br]
The multiplayer mode was "a hot mess" Erik Wolpaw said and that is why it was scrapped.
The multiplayer was kind of like Speedball with portals and, basically, didn't work.
We went down that path, actually, for a little while and had something up and running -- the best way to describe it is sort of speedball meets Portal," Wolpaw told 1Up. "You know, a sports analog. And it quickly became apparent that while it's fun for about two seconds to drop portals under people and things like that, it quickly just devolves into pure chaos. It lost a lot of the stuff that was really entertaining about Portal, which was puzzle-solving. Cooperative puzzle-solving was just a much more rewarding path.
The actual gameplay of the mode involved moving a ball from one end of a space to the other quickly using portals. The competition would try to stop the player by, for example, trapping them with a portal shot onto the ground.[br]
The multiplayer mode was "a hot mess" Erik Wolpaw said and that is why it was scrapped.