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[br]Straight out of a med journal, Gabe Newell writes to Edge that at Valve they want to use EEG machines to monitor playtesters with. This will allow them to "know for sure of something is actually frightening the player" as they monitor heart rate and breathing levels during a person's experience with the game...
In this article, Gabe explains core elements of how they put their project Left 4 Dead together. It's a very interesting read and shows just how intricate and detailed Valve really is compared to some of those other developers.
[br]Straight out of a med journal, Gabe Newell writes to Edge that at Valve they want to use EEG machines to monitor playtesters with. This will allow them to "know for sure of something is actually frightening the player" as they monitor heart rate and breathing levels during a person's experience with the game...
Direct measurement of players' arousal states and responses to the things we're doing is super exciting. It just will allow us to be much more analytical about the decisions that we?re making and the roller coaster ride we're trying to create for the player.
In this article, Gabe explains core elements of how they put their project Left 4 Dead together. It's a very interesting read and shows just how intricate and detailed Valve really is compared to some of those other developers.