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In one of the fastest and most severe turnarounds in Valve's long and varied history, the Steam team today announced they will soon be removing the ability for users to create paid mods on the Steam Workshop, a feature only implemented last week. This move comes after massive community outcry, failed Reddit AMA's from Gabe Newell, and an uncontrollable amount of workshop trolling.
In a short post over on the Steam Workshop announcements page, the team discusses why they thought the introduction of paid mods would be a beneficial idea - bringing about positive, large-scale projects like Garry's Mod, DayZ, Killing Floor, and Counter-Strike, all of which started out as community-made games before they blossomed into huge financial successes. As many claimed, Valve seemingly underestimated this approach, effectively placing a strict pay wall right down the middle of one of the Steam Workshop's oldest and most well-established supported games in the form of The Elder Scrolls V: Skyrim.
With that said, Valve have admitted their mistakes, claiming they missed "the mark pretty badly" before mentioning that the team will return to the drawing board to see where a similar system such as this could work in the future. As such, all users who have purchased Steam Workshop mods over the past week or so will be given full refunds, regardless of whether a purchase was made outside of the now-defunct 24 hour refund period.
You did it, Reddit.
With that said, Valve have admitted their mistakes, claiming they missed "the mark pretty badly" before mentioning that the team will return to the drawing board to see where a similar system such as this could work in the future. As such, all users who have purchased Steam Workshop mods over the past week or so will be given full refunds, regardless of whether a purchase was made outside of the now-defunct 24 hour refund period.
You did it, Reddit.