fizzlephox
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I didn't really know what forum to place this in since I couldn't find one concerning Valve or Source in particular.
Source Engine Information
Source seems like a really great engine. It offers a multitude of tools and effects to design some truly beautiful games. Half-Life 2 will be the finest showcase of the engine but as of yet I haven't heard of too many other games being developed with it. Valve's main focus seems to be on finishing Half-Life 2, starting work on the third installment of Half-Life, supporting the mod community that made them what they are today (although I hope they do more, they once said they'd release the SDK before the game), along with continuing their line of succesful multiplayer mods/games.
Quake/Doom 3 Technology Information
Id's Doom 3 engine has several great developers who've already stated that they've started their own projects with Carmack's engine. Developers such as Raven Software, Gray Matter, and others (feel free to correct me) all have games using the engine. Carmack's Quake line of engines has also been licensed to a number of parties and seen a long productive life cycle that has produced and influenced many fine games. Carmack also revealed in a post concerning his Armadillo Aerospace involvment that he's already begun work on a new engine in addition to his work on rocketry.
Unreal Engine Information
The Unreal engine seems to be ahead of everyone else though. Epic Games has licensed its engine (at a current price of around $350,000) to a large number of developers, some of whom have made some really memorable games with the engine. Of course everyone's also seen what the latest Unreal Engine 3.0 is capable of. Epic Games no longer works primarily as a developer but more as a creator and purveyor of the latest gaming engines. Who can blame them with all the revenue engine licenses must gain them.
Id's a great developer, they are far more experienced in developing and licensing out game engines than many developers. They are the oldest players in the engine licensing business.
Epic Games now almost soley concentrates on putting their engine technologies at the top of the list and catering to the largest portion of developers.
Valve seems to be focused on furthering their line of self-developed games, the mod community surrounding their games, and Steam. As far as I know Source has only been licensed to Troika to develop Vampire the Masquerade: Bloodlines. I don't really see anything that points to the fact that they want to become a major player in the engine development business.
So what's your opinion?
Source Engine Information
Source seems like a really great engine. It offers a multitude of tools and effects to design some truly beautiful games. Half-Life 2 will be the finest showcase of the engine but as of yet I haven't heard of too many other games being developed with it. Valve's main focus seems to be on finishing Half-Life 2, starting work on the third installment of Half-Life, supporting the mod community that made them what they are today (although I hope they do more, they once said they'd release the SDK before the game), along with continuing their line of succesful multiplayer mods/games.
Quake/Doom 3 Technology Information
Id's Doom 3 engine has several great developers who've already stated that they've started their own projects with Carmack's engine. Developers such as Raven Software, Gray Matter, and others (feel free to correct me) all have games using the engine. Carmack's Quake line of engines has also been licensed to a number of parties and seen a long productive life cycle that has produced and influenced many fine games. Carmack also revealed in a post concerning his Armadillo Aerospace involvment that he's already begun work on a new engine in addition to his work on rocketry.
Unreal Engine Information
The Unreal engine seems to be ahead of everyone else though. Epic Games has licensed its engine (at a current price of around $350,000) to a large number of developers, some of whom have made some really memorable games with the engine. Of course everyone's also seen what the latest Unreal Engine 3.0 is capable of. Epic Games no longer works primarily as a developer but more as a creator and purveyor of the latest gaming engines. Who can blame them with all the revenue engine licenses must gain them.
Id's a great developer, they are far more experienced in developing and licensing out game engines than many developers. They are the oldest players in the engine licensing business.
Epic Games now almost soley concentrates on putting their engine technologies at the top of the list and catering to the largest portion of developers.
Valve seems to be focused on furthering their line of self-developed games, the mod community surrounding their games, and Steam. As far as I know Source has only been licensed to Troika to develop Vampire the Masquerade: Bloodlines. I don't really see anything that points to the fact that they want to become a major player in the engine development business.
So what's your opinion?