IchI
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- Aug 1, 2003
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Vigilante
Vigilante is a new Half-Life 2 modification with no current members, the leader, my self is a 3d Artist and Mapper. My work can be found at:
http://members.lycos.co.uk/st4tic/
http://members.lycos.co.uk/ichi3d/
NOTE: This webspace contains some very old work.
I'm currently searching for:
Lead Concept Artist
Lead Programmer
Web Designer/Programmer
I do not currently need any other people. I wish to get some foundations with a small amount of people before I start real development.
Lead Concept Artist
We require art for each character/vehicle. Work will be for characters, vehicles and environments. A good understanding of the human body is not needed as much as a good understanding of mechanical objects.
(This may/will be too much work for 1 person, so I may recruit 2 people, one for Environment and the other for Character and Vehicles.)
Lead Programmer
We require a lot of physics programming. Half-Life 2 already has amazing physics. But each vehicle will be built up of physical and static objects. This means metal will need to deform and be manipulated on collision. Vehicle programming will be required to expand on the Half-Life 2 current systems.
Web Designer/Programmer:
We require a website which can have basic information about the modification and also a media section to publish small amounts of media to gain PR before release. We need a forum for community members to congregate. This forum will also be used for organisation within the modification. If you can program a WMS this would be an added bonus. But I already have planned a method of organisation through the forums. A control panel for the website will be needed so I do not have to contact you every time I wish to have the website updated. Webspace will be provided (currently available)
NOTE: The team will congregate and have meetings on mIRC (IRC)
Information
Vigilante is a vehicle combat modification for Half-Life 2 where players go up against each other in 3 different gametypes; King of the Hill, Deathmatch and Team Deathmatch.
Control your vehicle in a 3rd person perspective picking up weapons and attached them your vehicle, with a maximum of 3 at one time you can have a wide range of arsenal.
Drive your vehicle around a fully interactive and destructible environment finding hidden secrets and avoiding arena traps such as earth quakes, landslides and dust storms.
Your vehicle has a special weapon meter. This can be filled by collecting special tokens or by interacting and destroying your enemy/environment. Once you have hit your special meter limit your special weapon becomes active.
Bend, dint, scratch and destroy your enemy’s vehicle with advanced physical collision manipulation. Vehicle body work is fully destructible with no pre-made collision animations
Plan
My plan for this modification is to start of fairly simple. I have plans for more gametypes, weapons and vehicles/characters. But these will not even be thought about unless we can reach a good standard of beta. Once/if the beta meets expectations I/we will develop the modification further. I do not wish to overcomplicate things at such an early stage. Basically I want solid foundations before I start to get wild with ideas, which in the long run I may not be able to pull off. This is why I’m starting off fairly simple.
Features
• 9+ Vehicles with unique character and style
• 7+ different types of standard weapons
• 5+ Interactive and Destructible Arenas
• Unique special weapons for each character
• Advanced physical collision manipulation
Gametypes
King of the hill
Players fight to capture points around the arena, if a player dies they will respawn until all the points have been captured.
Deathmatch
Up to 12 players go up against each other as they battle every man/woman for them self. Once dead the player’s spectator and chat among each other.
Team Deathmatch
Players join teams to battle against each other, when everyone is dead the last survivor team wins.
NOTE: Each gametype will have advanced settings where you can customise such things as respawn time, number of lives and time.
Arenas
Vegas
Arena 51
New York
Amsterdam
Baghdad
Weapons
Flank Cannon
Artillery Cannon
Machine Gun
Mine Layer
Missile
Heat Seeking Missile
Chain Lightening
Vehicles/Characters
School Bus
Name: Chad Muse
Vehicle: American School bus
Special: Explosive School Children
Armour: ------- (7)
Speed: ---- (4)
Hotrod
Name: Brad Steal
Vehicle: Mustang
Special: Fire Ball
Armour: ----- (5)
Speed: -------- (8)
Buggy
Name: Jessica White
Vehicle: Sand Buggy
Special: Gatlin Gun
Armour: --- (3)
Speed: -------- (8)
Hippy Van
Name: Steve Stone
Vehicle: VW Van
Special: Cannabis Mist
Armour: ----- (5)
Speed: ------ (6)
Truck
Name: George Bishop
Vehicle: Truck
Special: Rolling Tires
Armour: -------- (8)
Speed: --- (3)
Boogie
Name: Funky Feet
Vehicle: Disco Inferno
Special: Gatlin Gun
Armour: ---- (4)
Speed: ------- (7)
JCB
Name: Bob Build
Vehicle: Sand Buggy
Special: Ramming Storm
Armour: --------- (9)
Speed: -- (2)
Fire truck
Name: Brian Bush
Vehicle: Sand Buggy
Special: Flame Thrower
Armour: ------- (7)
Speed: ---- (4)
Hummer
Name: Sgt. Petcock
Vehicle: Army Hummer
Special: Nuclear Missiles
Armour: ------ (6)
Speed: ----- (5)
Thanks for your time, if you wish to help/join the modification email me [email protected] . If you are a member of the forums please post a small example of your work and a method of communication.
:thumbs:
Vigilante is a new Half-Life 2 modification with no current members, the leader, my self is a 3d Artist and Mapper. My work can be found at:
http://members.lycos.co.uk/st4tic/
http://members.lycos.co.uk/ichi3d/
NOTE: This webspace contains some very old work.
I'm currently searching for:
Lead Concept Artist
Lead Programmer
Web Designer/Programmer
I do not currently need any other people. I wish to get some foundations with a small amount of people before I start real development.
Lead Concept Artist
We require art for each character/vehicle. Work will be for characters, vehicles and environments. A good understanding of the human body is not needed as much as a good understanding of mechanical objects.
(This may/will be too much work for 1 person, so I may recruit 2 people, one for Environment and the other for Character and Vehicles.)
Lead Programmer
We require a lot of physics programming. Half-Life 2 already has amazing physics. But each vehicle will be built up of physical and static objects. This means metal will need to deform and be manipulated on collision. Vehicle programming will be required to expand on the Half-Life 2 current systems.
Web Designer/Programmer:
We require a website which can have basic information about the modification and also a media section to publish small amounts of media to gain PR before release. We need a forum for community members to congregate. This forum will also be used for organisation within the modification. If you can program a WMS this would be an added bonus. But I already have planned a method of organisation through the forums. A control panel for the website will be needed so I do not have to contact you every time I wish to have the website updated. Webspace will be provided (currently available)
NOTE: The team will congregate and have meetings on mIRC (IRC)
Information
Vigilante is a vehicle combat modification for Half-Life 2 where players go up against each other in 3 different gametypes; King of the Hill, Deathmatch and Team Deathmatch.
Control your vehicle in a 3rd person perspective picking up weapons and attached them your vehicle, with a maximum of 3 at one time you can have a wide range of arsenal.
Drive your vehicle around a fully interactive and destructible environment finding hidden secrets and avoiding arena traps such as earth quakes, landslides and dust storms.
Your vehicle has a special weapon meter. This can be filled by collecting special tokens or by interacting and destroying your enemy/environment. Once you have hit your special meter limit your special weapon becomes active.
Bend, dint, scratch and destroy your enemy’s vehicle with advanced physical collision manipulation. Vehicle body work is fully destructible with no pre-made collision animations
Plan
My plan for this modification is to start of fairly simple. I have plans for more gametypes, weapons and vehicles/characters. But these will not even be thought about unless we can reach a good standard of beta. Once/if the beta meets expectations I/we will develop the modification further. I do not wish to overcomplicate things at such an early stage. Basically I want solid foundations before I start to get wild with ideas, which in the long run I may not be able to pull off. This is why I’m starting off fairly simple.
Features
• 9+ Vehicles with unique character and style
• 7+ different types of standard weapons
• 5+ Interactive and Destructible Arenas
• Unique special weapons for each character
• Advanced physical collision manipulation
Gametypes
King of the hill
Players fight to capture points around the arena, if a player dies they will respawn until all the points have been captured.
Deathmatch
Up to 12 players go up against each other as they battle every man/woman for them self. Once dead the player’s spectator and chat among each other.
Team Deathmatch
Players join teams to battle against each other, when everyone is dead the last survivor team wins.
NOTE: Each gametype will have advanced settings where you can customise such things as respawn time, number of lives and time.
Arenas
Vegas
Arena 51
New York
Amsterdam
Baghdad
Weapons
Flank Cannon
Artillery Cannon
Machine Gun
Mine Layer
Missile
Heat Seeking Missile
Chain Lightening
Vehicles/Characters
School Bus
Name: Chad Muse
Vehicle: American School bus
Special: Explosive School Children
Armour: ------- (7)
Speed: ---- (4)
Hotrod
Name: Brad Steal
Vehicle: Mustang
Special: Fire Ball
Armour: ----- (5)
Speed: -------- (8)
Buggy
Name: Jessica White
Vehicle: Sand Buggy
Special: Gatlin Gun
Armour: --- (3)
Speed: -------- (8)
Hippy Van
Name: Steve Stone
Vehicle: VW Van
Special: Cannabis Mist
Armour: ----- (5)
Speed: ------ (6)
Truck
Name: George Bishop
Vehicle: Truck
Special: Rolling Tires
Armour: -------- (8)
Speed: --- (3)
Boogie
Name: Funky Feet
Vehicle: Disco Inferno
Special: Gatlin Gun
Armour: ---- (4)
Speed: ------- (7)
JCB
Name: Bob Build
Vehicle: Sand Buggy
Special: Ramming Storm
Armour: --------- (9)
Speed: -- (2)
Fire truck
Name: Brian Bush
Vehicle: Sand Buggy
Special: Flame Thrower
Armour: ------- (7)
Speed: ---- (4)
Hummer
Name: Sgt. Petcock
Vehicle: Army Hummer
Special: Nuclear Missiles
Armour: ------ (6)
Speed: ----- (5)
Thanks for your time, if you wish to help/join the modification email me [email protected] . If you are a member of the forums please post a small example of your work and a method of communication.
:thumbs: