G Gergor Hunter Joined Oct 23, 2003 Messages 97 Reaction score 0 Nov 10, 2004 #1 Anyone know how to make the light rays like in the dome in Dust or the street lights in Havana?
Blitzy Newbie Joined Oct 14, 2003 Messages 73 Reaction score 0 Nov 10, 2004 #2 I do believe those were just sprites.
Korgoth Newbie Joined Jul 4, 2003 Messages 3,233 Reaction score 0 Nov 10, 2004 #3 Usually clever texturing and alpha mapping on a static mesh imported from your 3d program of choice.
Dux Newbie Joined May 29, 2003 Messages 1,597 Reaction score 0 Nov 10, 2004 #4 [edit] nvm I'm being slow. [edit 2] They're just sprites with a scale of 5+ or so I expect.
G Gergor Hunter Joined Oct 23, 2003 Messages 97 Reaction score 0 Nov 10, 2004 #5 Yeah, so it is. That's kind of disappointing. This whole time I had thought they figured out a way to use particles to create volumetric light. Oh well.
Yeah, so it is. That's kind of disappointing. This whole time I had thought they figured out a way to use particles to create volumetric light. Oh well.
B Bigcheese Newbie Joined Aug 4, 2004 Messages 260 Reaction score 0 Nov 10, 2004 #6 you dont use particals for volumectric... its somthing differnt...