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f-c-m
Guest
Will hl2 support volumetric lighting?....
(think how you can see the suns rays when in a dusty room...)
or more specificly.. how you can see the beams of light from nightclub lighting/lazer lighting when in a club w/ smoke etc.. )
Can this effect be achieved by some form in hl2?..
OR, if not, does anyone have any ideas on how to cheat this effect..
I Was thinking a process of making a cone brush that is attached to the light, and the texture is a gradient blue that gradually goes to 100% transparency.... and using a standard spot light for the illumination effect..
Would that work?
anyone done anything like this or know of any HL1 maps that have this effect in them that I could download the .bsp to look at?????
(think how you can see the suns rays when in a dusty room...)
or more specificly.. how you can see the beams of light from nightclub lighting/lazer lighting when in a club w/ smoke etc.. )
Can this effect be achieved by some form in hl2?..
OR, if not, does anyone have any ideas on how to cheat this effect..
I Was thinking a process of making a cone brush that is attached to the light, and the texture is a gradient blue that gradually goes to 100% transparency.... and using a standard spot light for the illumination effect..
Would that work?
anyone done anything like this or know of any HL1 maps that have this effect in them that I could download the .bsp to look at?????