O
ollj
Guest
For unknown reasons vrad always crashes (with a windows procgram crash error popup) when compiling with hammer 4.1 on any map for HL2DM, including sdk_dm_lockdown.vmf and a simple tiny cube map.
Vrad only does not crash if "run RAD" has "no" selected.
Redownloading the render program files does not help.
Am I missing any requirements?
compile log:
Vrad only does not crash if "run RAD" has "no" selected.
Redownloading the render program files does not help.
Am I missing any requirements?
compile log:
Code:
** Executing...
** Command: "c:\programme\steam\steamapps\ollj\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\ollj\half-life 2 deathmatch\hl2mp" "C:\Programme\Steam\SteamApps\ollj\sourcesdk_content\hl2mp\mapsrc\ns2_minimalistic2"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\programme\steam\steamapps\ollj\half-life 2 deathmatch\hl2mp\materials
Loading C:\Programme\Steam\SteamApps\ollj\sourcesdk_content\hl2mp\mapsrc\ns2_minimalistic2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Steam\SteamApps\ollj\sourcesdk_content\hl2mp\mapsrc\ns2_minimalistic2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3702 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 14 texinfos to 9
Reduced 5 texdatas to 5 (113 bytes to 113)
Writing C:\Programme\Steam\SteamApps\ollj\sourcesdk_content\hl2mp\mapsrc\ns2_minimalistic2.bsp
1 second elapsed
** Executing...
** Command: "c:\programme\steam\steamapps\ollj\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\ollj\half-life 2 deathmatch\hl2mp" "C:\Programme\Steam\SteamApps\ollj\sourcesdk_content\hl2mp\mapsrc\ns2_minimalistic2"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\programme\steam\steamapps\ollj\sourcesdk_content\hl2mp\mapsrc\ns2_minimalistic2.bsp
reading c:\programme\steam\steamapps\ollj\sourcesdk_content\hl2mp\mapsrc\ns2_minimalistic2.prt
4 portalclusters
3 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 10
Average clusters visible: 2
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\programme\steam\steamapps\ollj\sourcesdk_content\hl2mp\mapsrc\ns2_minimalistic2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\programme\steam\steamapps\ollj\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\ollj\half-life 2 deathmatch\hl2mp" "C:\Programme\Steam\SteamApps\ollj\sourcesdk_content\hl2mp\mapsrc\ns2_minimalistic2"
** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\ollj\sourcesdk_content\hl2mp\mapsrc\ns2_minimalistic2.bsp" "c:\programme\steam\steamapps\ollj\half-life 2 deathmatch\hl2mp\maps\ns2_minimalistic2.bsp"