VTF Compression Creating Artifacts

Sanada

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I've made a texture for some box models I made but when I make the VTF texture, I gets these annoying artifacts which ruin the texture.

http://img284.echo.cx/img284/6386/cardboardboxes000qk.jpg

I've looked at some of the textures that Valve made and hardly, if any of them, have any of these artifacts I'm getting. Am I compiling the texture wrong? I save it as a 24-Bit TGA and then just use the vtex.exe to make it.
 
Where the box texture meets the grey area mainly.

Here's the original TGA compared to it.

VTF
cardboardboxes000qk.jpg


TGA
cardboardboxes007uf.jpg
 
You could remove the grey by extending the box orange brown color. I don't know why it's doing that though. Did you enabled RLE compression in your tga? If yes then you shouldn't.
 
GonzoBabbleshit said:
I barely see anything to be honest!

How are you compiling it?

Before, I did it with the 360g program but then used vtex.exe. Both seem to create similar results.

As far as I know the textures are not RLE compressed.
 
Is it actually noticable on the final model. In game. Cause if it isn't visible then there's no need to worry about it. I'd probably say your saving it in a slightly different tga format too.Try all of them and see which looks right then stick with it.
 
Some parts are noticible like where the grey area seeps onto the model texture area. It was black before but more noticible so I changed it to grey. Also, I sometimes get blotches like on the example upabove. There's a green blotch on the piece next to the bit with the large label.

I tried saving with other programs like Corel Photo Paint but it didn't work. I tried all the settings I could like 24, 32-Bit and these other sort settings, though I don't think they did anything.

Guess there's no way to get rid of them. ;( Oh well.
 
That'd be nice if you could.

You can use the TGA example I posted above. If the same thing happens, them I'm just going to accept it and leave it at that.
 
Well, I got no artifacts.

I was going to attach it but it's 3kb over the file size limit! :frown:
 
this is just a guess but did you make it a 32bit TGA by any chance?
 
That won't help at all. It just lets you view vtf's in photoshop, it's how I checked for artifacts after I'd compiled it though :D
 
Some0ne said:
this is just a guess but did you make it a 32bit TGA by any chance?
that was directed at Sanada. maybe he saved it as a 32bit TGA got those artifacts and Gonzo did it the right way, as a 24bit, and got no artifacts.
 
I saved it as a 24-Bit TGA. I just tried 32-Bit in hope something might change. I know 32-Bit = 24-Bit + 8-Bit Alpha channel so it woundn't have done anything anyway. Dark Elf suggested I try other methods of saving.

BTW, GonzoBabbleshit, did you get the same artifacts or was it okay?
 
Thanks.

I downloaded that VTF plug-in for PS and gave it a try. It seems saving with that seems to compress the texture a lot better.
 
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