chriso20
Newbie
- Joined
- Jul 16, 2004
- Messages
- 686
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Heywo *waves*
Right, something i've hoped from games is firstly, that the character talking to you, looks at you, whilst they appear to do so in the binks, i hope they do if you're not ideally placed to be talked to, eg. walk away, they turn round to look at you.
Oh also, when you're not around, they stop talking to you. (in doom3 u walk near sum1 they talk, then you walk away and they're still going lol)
Second;
In the trainstation bink, you're walking, or travelling the same speed as sum1 walking. I hope that there's points in hl2, and future games where you're treated differently depending on what you're doing, holding etc.
eg. you run thru a trainstation with a gun drawn. everyone runs and hides.
you walk through with no gun, they sit there as normal.
you crouch down in the middle of a room, they all look at you and ask what you're doing.
I'd loooove to see this sorta stuff done in hl2 LOVE IT!
You sekzie monkehs got ne thing to add to thaRt?
Right, something i've hoped from games is firstly, that the character talking to you, looks at you, whilst they appear to do so in the binks, i hope they do if you're not ideally placed to be talked to, eg. walk away, they turn round to look at you.
Oh also, when you're not around, they stop talking to you. (in doom3 u walk near sum1 they talk, then you walk away and they're still going lol)
Second;
In the trainstation bink, you're walking, or travelling the same speed as sum1 walking. I hope that there's points in hl2, and future games where you're treated differently depending on what you're doing, holding etc.
eg. you run thru a trainstation with a gun drawn. everyone runs and hides.
you walk through with no gun, they sit there as normal.
you crouch down in the middle of a room, they all look at you and ask what you're doing.
I'd loooove to see this sorta stuff done in hl2 LOVE IT!
You sekzie monkehs got ne thing to add to thaRt?