I'm curious... I'm making a level for (gasp gasp) CS:S and wonder... how exactly is bullet penetration through level geometry handled? Is it based on the thickness of the wall, or the material, or what? If it is, what maximum thickness would a bullet penetrate? And would different caliber bullets actually carry different penetration properties?
Also, a question about lights (the lights in prodigy coming from the fan in the vents, and the hanging lights)
Does the... point_spotlight entity, I believe (correct me if I'm wrong) that draws the visible effect actually cast light unto geometry? and can I use this effect to simulate light glaring into windows? ... if so how?
Also, a question about lights (the lights in prodigy coming from the fan in the vents, and the hanging lights)
Does the... point_spotlight entity, I believe (correct me if I'm wrong) that draws the visible effect actually cast light unto geometry? and can I use this effect to simulate light glaring into windows? ... if so how?