Was E3 demo from the final game.

Specially for E3 or form the final game

  • From the final game

    Votes: 27 33.3%
  • Made specifically for E3

    Votes: 54 66.7%

  • Total voters
    81

Dagobert

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Do you tihnk the scenes from the E3 demo are actually from the game or were put together specifically for the demo
 
I'd say they were from the game, alot of time must have gone into making scenes like Barricade and Bugbait, I don't think they would have made them just for e3.
 
I think Strider, Traptown, Docks and Barricade were all made for E3. Bugbait, I'm not sure of.
 
I think the geomertry, lighting and the like will be in the final game, but not necessarily enemy placement, weaponary etc.
 
They did put some time into them, yes... To much to just make them for E3, they had the techdemo for that. Barricade is even voice acting, unlikely it would be made just for E3. Docks is a border zone though, it is VERY much like a display... Same with the buggy part.
 
I belive the levels are from the final game, the areas etc are just too big to make and not include. The AI and settings may have been tweaked to produce the output required though.

Things like the AI on the soldiers in trap town I think were toned down to allow the player to live while doing the radiator trick etc and the damage done by the enemy etc was reduced too.
 
Originally posted by MoJo|Night
I belive the levels are from the final game, the areas etc are just too big to make and not include.
Depends on how you look at it. I think we will see ALOT of separate object in HL2, piping, boxes, beams, maybe even doors and windows, the wrecked cars, wirings, trees, rubble and more... If you strip away everything like this (that you have already made for the game), you see that the levels are fairly basic, and new ones could be made fairly fast. Take barricade, it would be just the housings and the road left (the only complex thing would be the wrecked house). Well, that is assuming its built like this... I would do it like this, after seeing how complex and diverse levels one can do in Morrowind. The building technique is like 100x faster than normal HL once you got the objects done.
 
You are right Dawdler. Having done a bit of mapping I think I could knock together a scene like Barricade in about a week.
 
well the levels are final, but maybe they jus wanted to add the models for show
 
Yeah true, I've not looked into the new hammer editor and have no idea how source is set up for world builder tools but if they have anything similar to the Crytek engine for world building. erm www.crytek.com i think for those who havn't seen it.

With Kleiners lab and tunnels though the converstion is probably an indication that it's in game levels. I'll admit the barricade chat with Barney could be for nostalgia and hype but it's also likely to be in game I reckon.
 
oh come on, of course they are from the game (opinion)
All through we have heard of the combine etc. And we see them in the vids. The bugait one stuff. We heard of antlions before we saw them ourselves. The amount of work that goes into something like that doesent get wasted. Trust me on this :)
 
Originally posted by marksmanHL2 :)
oh come on, of course they are from the game (opinion)
All through we have heard of the combine etc. And we see them in the vids. The bugait one stuff. We heard of antlions before we saw them ourselves. The amount of work that goes into something like that doesent get wasted. Trust me on this :)
Yeah, I too think its from the game. But my point was that Valve already have 80% of the level BEFORE they even start it, so the amount of work is actually pretty small.
Also, keep in mind that we have seen noumerous highly detailed pictures of stuff that isnt in the final game. Think BF1942, they had a pacific map with huge docks and docked ships on a beatifull island, it was VERY neatly done, yet it never came with the final... Many was dissapointed on that.
 
With Kleiners lab and tunnels though the converstion is probably an indication that it's in game levels.
I disagree on Klieners - there's nothing at all behind the Strider when it breaks through the wall.
 
its not the final game. valve wants the game to be a surprise. remember hafl life 1??? they even made a special demo for the game to not ruin any part of the full version.
 
Originally posted by jAkUp
its not the final game. valve wants the game to be a surprise. remember hafl life 1??? they even made a special demo for the game to not ruin any part of the full version.
You really think they would do all that just for a demo? Then comes the problem: It shows to little of source! They could have made REALLY impressive enviroments with all the shaders and bump mapping, yet the E3 demo is fairly "normal" in most spots... But maybe that would have made the show too impressive and let people down...

edit: mispelled bump mapping, nearly became dumb mapping hehe
 
The poll options are a bit limiting. I wouldn't say that from the "final" game, of course, since the neither those levels nor the game itself were 'final' at the time of E3. Neither were they made specifically for E3.

My guess is that they might have been basically what were planned to be used as levels for the game, but likely (or just hopefully) after seeing how the fans have obsessed about every detail, watching the scenes over and over, they went back and at least changed some of the topography around. I think the scenes will be similar to the original, but they'll throw in a surprise or two by blocking an entrance that Gordon used in the demo, or putting the enemy gun nest on the opposite side of where it was in the demo.

That kind of stuff. So when you get to the bugbait scene and go... "EASY, I know exactly how to do this" and charge in, only to find a bunch of extra guards on your flank, Sir Gabe will be having a private chuckle to himself back at Valve HQ.
 
they wanted to show gameplay... so they made some good gameplay scenes. ever played the half life demo??? they did all of that for just a demo.
 
You really think they would do all that just for a demo?
Lot's of developers waste for for E3. Bungie have done the same with Halo 2.

I wonder if anyone could find out the details of the build Valve showed at E3 in 98/97 (whenever it was) I'm sure that work was not included in HL1.
 
I didn't vote because I think it is a combination of the two. I believe some of the levels may be from the final game, but we're not seeing in their proper context or their final state and some of the levels were made specifically for the E3 demo. Or possibly the actual architecture of the levels are from the final game, but the specific action was made just for demonstration purposes.

For what it's worth, I just fired off an e-mail to Gabe asking him this question. I'll let you know if he gets back to me.
 
I think a few levels might have been changed around a bit to make them more spectacular for e3, but we will definatelly be seeing all of those levels in the final game.
 
I think that Valve is keeping all the single player stuff a surprise. I heard they keep a 'warehouse' of props so they could have just thrown together a map out of these props. Plus the demos apparently originated from a year or so back (origin, not latest build).
 
If anybody cares, I just sent an e-mail to Gabe about this debate. In a previous e-mail I sent this morning he responded rather quickly, so hopefully the same can be said for this message.
 
30-40 hours of gameplay, and the videos show a few minutes. Even if every bit is in there, it'll go by so quickly that you'll barely have time for deja-vu to smack ya --- Soli
 
I'm saying that the few minutes everyone has hung their eyes upon will be nothing compared to the rest of the hours and hours of the game! Even if they are in there, it's not like it spoils the whole game...
 
You guys are also forgetting that the design team had to learn the tools, so when you say, "Why would they put all that work into a demo?" the simple answer could be, it may have been a great way for the map makers to hone their skills before tackling the game content.
 
I'm going to make my own option, niether. It was just what they had done at the time, if it was the final copy, then HL2 would have gone gold a LOOOOONG time ago.
 
i dont think it's from the final game because people have studied each and every movie down to the last pixel, and i dont care.
 
You guys are also forgetting that the design team had to learn the tools, so when you say, "Why would they put all that work into a demo?" the simple answer could be, it may have been a great way for the map makers to hone their skills before tackling the game content.
True, but those tools have been maturing over a 5-year period. I think that's long enough to learn them.
 
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