V
Villevalo
Guest
sorry about the massive number of posts and threads, but this one deserves its own thread. Basically, i came across this file in the gcf files iv been lookin at. its called skill.cfg. with some tweaking, you can make the ai quite hard to kill. in fact i think i might make a difficulty mod in that case. but anyways, heres the contents
// ===========
// NPCs
// ============
// Barnacle
sk_barnacle_health "35"
// Barney
sk_barney_health "35"
// Bullseye
sk_bullseye_health "35"
// Bullsquid
//sk_bullsquid_health "120"
//sk_bullsquid_dmg_bite "15"
//sk_bullsquid_dmg_whip "25"
// Citizen
sk_citizen_health "40"
// Combine Soldier
sk_combine_s_health "50"
sk_combine_s_kick "10"
// Combine Guard
sk_combine_guard_health "70"
sk_combine_guard_kick "15"
// strider
sk_strider_health "350"
sk_strider_num_missiles1 "5"
sk_strider_num_missiles2 "7"
sk_strider_num_missiles3 "7"
// Headcrab
sk_headcrab_health "10"
sk_headcrab_melee_dmg "5"
// Fast Headcrab
sk_headcrab_fast_health "10"
// Poison Headcrab
sk_headcrab_poison_health "35"
// Houndeye
//sk_houndeye_health "80"
//sk_houndeye_dmg_blast "25"
// Manhack
sk_manhack_health "25"
sk_manhack_melee_dmg "20"
// Metropolice
sk_metropolice_health "40"
sk_metropolice_stitch_reaction "1.0"
sk_metropolice_stitch_tight_hitcount "2"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "3"
sk_metropolice_stitch_along_hitcount "2"
// Rollermine
sk_rollermine_shock "10"
sk_rollermine_stun_delay "3"
sk_rollermine_vehicle_intercept "1"
// Scanner (City)
sk_scanner_health "30"
sk_scanner_dmg_dive "25"
// Stalker
sk_stalker_health "50"
sk_stalker_melee_dmg "5"
// Vortigaunt
sk_vortigaunt_health "100"
sk_vortigaunt_dmg_claw "10"
sk_vortigaunt_dmg_rake "25"
sk_vortigaunt_dmg_zap "50"
sk_vortigaunt_armor_charge "30"
// Zombie
sk_zombie_health "50"
sk_zombie_dmg_one_slash "10"
sk_zombie_dmg_both_slash "25"
// Poison Zombie
sk_zombie_poison_health "175"
sk_zombie_poison_dmg_spit "20"
//Antlion
sk_antlion_health "30"
sk_antlion_swipe_damage "5"
sk_antlion_jump_damage "5"
//Antlion Guard
sk_antlionguard_health "500"
sk_antlionguard_dmg_charge "20"
sk_antlionguard_dmg_shove "10"
//Antlion Grub
//sk_antliongrub_health "5"
//Ichthyosaur
sk_ichthyosaur_health "200"
sk_ichthyosaur_melee_dmg "8"
// Combine Gunship
sk_gunship_burst_size "15"
sk_gunship_health_increments "5"
sk_npc_dmg_gunship "40"
sk_npc_dmg_gunship_to_plr "3"
// Combine Helicopter
sk_npc_dmg_helicopter "6"
sk_npc_dmg_helicopter_to_plr "3"
sk_helicopter_grenadedamage "30"
sk_helicopter_grenaderadius "275"
sk_helicopter_grenadeforce "55000"
// Combine Dropship
sk_npc_dmg_dropship "2"
// Combine APC
sk_apc_health "750"
// =================
// WEAPONS
// =================
sk_plr_dmg_ar2 "8"
sk_npc_dmg_ar2 "3"
sk_max_ar2 "60"
sk_max_ar2_altfire "3"
sk_plr_dmg_alyxgun "5"
sk_npc_dmg_alyxgun "3"
sk_max_alyxgun "150"
sk_plr_dmg_pistol "5"
sk_npc_dmg_pistol "3"
sk_max_pistol "150"
sk_plr_dmg_smg1 "4"
sk_npc_dmg_smg1 "3"
sk_max_smg1 "225"
sk_plr_dmg_buckshot "8"
sk_npc_dmg_buckshot "3"
sk_max_buckshot "30"
sk_plr_dmg_rpg_round "100"
sk_npc_dmg_rpg_round "50"
sk_max_rpg_round "3"
sk_plr_dmg_smg1_grenade "100"
sk_npc_dmg_smg1_grenade "50"
sk_max_smg1_grenade "3"
sk_smg1_grenade_radius "250"
//sk_plr_dmg_gauss "25"
//sk_plr_max_dmg_gauss "30"
sk_plr_dmg_sniper_round "20"
sk_npc_dmg_sniper_round "100"
sk_max_sniper_round "30"
sk_plr_dmg_357 "40"
sk_npc_dmg_357 "30"
sk_max_357 "12"
sk_plr_dmg_crossbow "100"
sk_npc_dmg_crossbow "10"
sk_max_crossbow "10"
sk_plr_dmg_airboat "3"
sk_npc_dmg_airboat "3"
//sk_dmg_sniper_penetrate_plr "10"
//sk_dmg_sniper_penetrate_npc "100"
sk_plr_dmg_grenade "150"
sk_npc_dmg_grenade "75"
sk_max_grenade "5"
sk_plr_dmg_crowbar "10"
sk_npc_dmg_crowbar "5"
sk_plr_dmg_stunstick "10"
sk_npc_dmg_stunstick "40" // Kill a citizen in one hit
//sk_plr_dmg_satchel "150"
//sk_npc_dmg_satchel "75"
//sk_satchel_radius "150"
// Mortar Synth projectile
//sk_dmg_energy_grenade "2"
//sk_energy_grenade_radius "100"
sk_dmg_homer_grenade "20"
sk_homer_grenade_radius "100"
// Bullsquid spit
//sk_dmg_spit_grenade "5"
//sk_spit_grenade_radius "50"
//sk_plr_dmg_tripmine "150"
//sk_npc_dmg_tripmine "125"
//sk_tripmine_radius "200"
sk_plr_dmg_fraggrenade "125"
sk_npc_dmg_fraggrenade "75"
sk_fraggrenade_radius "250"
// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger "75"
sk_suitcharger_citadel "500"
sk_suitcharger_citadel_maxarmor "200"
sk_battery "15"
sk_healthcharger "50"
sk_healthkit "25"
sk_healthvial "10"
// Combine balls
sk_combineball_seek_angle "15"
sk_combineball_guidefactor "1.0"
// NPC damage adjusters
sk_npc_head "3"
sk_npc_chest "1"
sk_npc_stomach "1"
sk_npc_arm "1"
sk_npc_leg "1"
// player damage adjusters
sk_player_head "3"
sk_player_chest "1"
sk_player_stomach "1"
sk_player_arm "1"
sk_player_leg "1"
// Allies
sk_ally_regen_time "0.2"
// Jeep
sk_max_gauss_round "30"
// ===========
// NPCs
// ============
// Barnacle
sk_barnacle_health "35"
// Barney
sk_barney_health "35"
// Bullseye
sk_bullseye_health "35"
// Bullsquid
//sk_bullsquid_health "120"
//sk_bullsquid_dmg_bite "15"
//sk_bullsquid_dmg_whip "25"
// Citizen
sk_citizen_health "40"
// Combine Soldier
sk_combine_s_health "50"
sk_combine_s_kick "10"
// Combine Guard
sk_combine_guard_health "70"
sk_combine_guard_kick "15"
// strider
sk_strider_health "350"
sk_strider_num_missiles1 "5"
sk_strider_num_missiles2 "7"
sk_strider_num_missiles3 "7"
// Headcrab
sk_headcrab_health "10"
sk_headcrab_melee_dmg "5"
// Fast Headcrab
sk_headcrab_fast_health "10"
// Poison Headcrab
sk_headcrab_poison_health "35"
// Houndeye
//sk_houndeye_health "80"
//sk_houndeye_dmg_blast "25"
// Manhack
sk_manhack_health "25"
sk_manhack_melee_dmg "20"
// Metropolice
sk_metropolice_health "40"
sk_metropolice_stitch_reaction "1.0"
sk_metropolice_stitch_tight_hitcount "2"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "3"
sk_metropolice_stitch_along_hitcount "2"
// Rollermine
sk_rollermine_shock "10"
sk_rollermine_stun_delay "3"
sk_rollermine_vehicle_intercept "1"
// Scanner (City)
sk_scanner_health "30"
sk_scanner_dmg_dive "25"
// Stalker
sk_stalker_health "50"
sk_stalker_melee_dmg "5"
// Vortigaunt
sk_vortigaunt_health "100"
sk_vortigaunt_dmg_claw "10"
sk_vortigaunt_dmg_rake "25"
sk_vortigaunt_dmg_zap "50"
sk_vortigaunt_armor_charge "30"
// Zombie
sk_zombie_health "50"
sk_zombie_dmg_one_slash "10"
sk_zombie_dmg_both_slash "25"
// Poison Zombie
sk_zombie_poison_health "175"
sk_zombie_poison_dmg_spit "20"
//Antlion
sk_antlion_health "30"
sk_antlion_swipe_damage "5"
sk_antlion_jump_damage "5"
//Antlion Guard
sk_antlionguard_health "500"
sk_antlionguard_dmg_charge "20"
sk_antlionguard_dmg_shove "10"
//Antlion Grub
//sk_antliongrub_health "5"
//Ichthyosaur
sk_ichthyosaur_health "200"
sk_ichthyosaur_melee_dmg "8"
// Combine Gunship
sk_gunship_burst_size "15"
sk_gunship_health_increments "5"
sk_npc_dmg_gunship "40"
sk_npc_dmg_gunship_to_plr "3"
// Combine Helicopter
sk_npc_dmg_helicopter "6"
sk_npc_dmg_helicopter_to_plr "3"
sk_helicopter_grenadedamage "30"
sk_helicopter_grenaderadius "275"
sk_helicopter_grenadeforce "55000"
// Combine Dropship
sk_npc_dmg_dropship "2"
// Combine APC
sk_apc_health "750"
// =================
// WEAPONS
// =================
sk_plr_dmg_ar2 "8"
sk_npc_dmg_ar2 "3"
sk_max_ar2 "60"
sk_max_ar2_altfire "3"
sk_plr_dmg_alyxgun "5"
sk_npc_dmg_alyxgun "3"
sk_max_alyxgun "150"
sk_plr_dmg_pistol "5"
sk_npc_dmg_pistol "3"
sk_max_pistol "150"
sk_plr_dmg_smg1 "4"
sk_npc_dmg_smg1 "3"
sk_max_smg1 "225"
sk_plr_dmg_buckshot "8"
sk_npc_dmg_buckshot "3"
sk_max_buckshot "30"
sk_plr_dmg_rpg_round "100"
sk_npc_dmg_rpg_round "50"
sk_max_rpg_round "3"
sk_plr_dmg_smg1_grenade "100"
sk_npc_dmg_smg1_grenade "50"
sk_max_smg1_grenade "3"
sk_smg1_grenade_radius "250"
//sk_plr_dmg_gauss "25"
//sk_plr_max_dmg_gauss "30"
sk_plr_dmg_sniper_round "20"
sk_npc_dmg_sniper_round "100"
sk_max_sniper_round "30"
sk_plr_dmg_357 "40"
sk_npc_dmg_357 "30"
sk_max_357 "12"
sk_plr_dmg_crossbow "100"
sk_npc_dmg_crossbow "10"
sk_max_crossbow "10"
sk_plr_dmg_airboat "3"
sk_npc_dmg_airboat "3"
//sk_dmg_sniper_penetrate_plr "10"
//sk_dmg_sniper_penetrate_npc "100"
sk_plr_dmg_grenade "150"
sk_npc_dmg_grenade "75"
sk_max_grenade "5"
sk_plr_dmg_crowbar "10"
sk_npc_dmg_crowbar "5"
sk_plr_dmg_stunstick "10"
sk_npc_dmg_stunstick "40" // Kill a citizen in one hit
//sk_plr_dmg_satchel "150"
//sk_npc_dmg_satchel "75"
//sk_satchel_radius "150"
// Mortar Synth projectile
//sk_dmg_energy_grenade "2"
//sk_energy_grenade_radius "100"
sk_dmg_homer_grenade "20"
sk_homer_grenade_radius "100"
// Bullsquid spit
//sk_dmg_spit_grenade "5"
//sk_spit_grenade_radius "50"
//sk_plr_dmg_tripmine "150"
//sk_npc_dmg_tripmine "125"
//sk_tripmine_radius "200"
sk_plr_dmg_fraggrenade "125"
sk_npc_dmg_fraggrenade "75"
sk_fraggrenade_radius "250"
// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger "75"
sk_suitcharger_citadel "500"
sk_suitcharger_citadel_maxarmor "200"
sk_battery "15"
sk_healthcharger "50"
sk_healthkit "25"
sk_healthvial "10"
// Combine balls
sk_combineball_seek_angle "15"
sk_combineball_guidefactor "1.0"
// NPC damage adjusters
sk_npc_head "3"
sk_npc_chest "1"
sk_npc_stomach "1"
sk_npc_arm "1"
sk_npc_leg "1"
// player damage adjusters
sk_player_head "3"
sk_player_chest "1"
sk_player_stomach "1"
sk_player_arm "1"
sk_player_leg "1"
// Allies
sk_ally_regen_time "0.2"
// Jeep
sk_max_gauss_round "30"