D
DarkNyghtOwl
Guest
/bof
First, pls excuse typos...and PLEASE PLEASE do NOT READ THIS if you have an IQ lower than room-temperature. Constructive argument I welcome.... but I will not be baited by comments like *f.u. come on CS an Ill w00p yr a$$ c0z 1 A|\/| a 5p0tty 01k*
Well, I bought the game on thursday...it is now saturday and I have finished on medium skill level... I'm also half-thru on hard.. Was it good? yes. Was it as good as the hype? absolutely but sadly not.
I am not complaining as such; hell! it was better than doom3 (not that that takes much... fekkin monkey island 1 is better than doom3 lol)... for my money, doom was just a slightly-better-exercise-in-dynamic-lighting-than-splintercell 1.
But... 7 years in the dev-lab and I still get stuck in the scenery on multiple occasions. Such a simple thing... me + wall+ pipe = restart. Admittedly, I was sometime able to get out with a little KB hammering hehe, but c'mon! It shoudn't happen.
The game also does not have exclusive access to the Keyboard I notice.... NO I am not talking about CTRL-ESC which imho is the ONE AND ONLY sacrosanct KB shortcut within WindozeXP. What I mean is this: many, many MANY times whilst I was playing I would notice the systray begin to flicker thru and disturb the game... this would soon make the game stutter, then it would allow sys-sounds to disturb the game to the point of unplayability---eventually slowing to a stuttery crawl. *sigh* quit/restart.
Maybe it is something to do with the language-bar in XP? Well, whatever it is it is frustrating and silly... The language-bar is an essential part of my config...allowing me to easily change twixt English and Trad.Chinese... this sort of thing just should not happen.
I am currently about half-way through my second playing of the game.. but this time on hard-difficulty. I always play an FPS twice at least... once on normal/medium... and then on hard. The only exception to this lil personal rule is the THIEF series of games... where I always pick the hardest level first time.:cheers:
Anyways... Graphically I must say that sometimes during the game I just kinda *phased-out* and went wandering around admiring the sheer beauty of the world! from the birds (one of which I shot dead (a crow) cos I could have sworn it was a head-shagger in the middle distance lol. This world that valve have created reminds me very much of the first time that I visited Berlin about 20yrs ago... Me and my guide decided to wander outside of the Wall... into East Berlin... Because he wanted to show me what life was like outside of the *little-piece-of-the-west* which is west Berlin....thats right kids, the wall was around the WEST of Berlin.
It was stark, cold, oppressive and slightly seedy... imho.
Well, that is what city 17 reminds me of... the devs/designers could not (imho) have done a better job of portraying a world governed by fear. It really has brught back a veritable FLOOD of memories for me. I kinda half-expected to see *the pope's revenge* shining over some nearby half-destroyed wall.
Graphically... this game is DROP-DEAD-GORGEOUS! If you have the patience, I urge you to play it again... SLOOOOOOWLY and take in all that the devs have offered you, visually
AI.... well well well.. I am sure that we all recalll the first moments of hype/news/near-hysteria about HL2 when valve finally advised the world that they had indeed been working on HL2 since the release of HL1.. palms were a-sweating... brows were a-furrowed... and trigger fingers were twitching like a... BIG TWTCHING THING! Then...some a$$-wipe stole the code and we waited...OH HOW WE WAITED! The stories of unscripted AI... of enemies directly reacting to YOUR PLAY STYLE! Of fiendish combine soldiers who *sussed* your tactics and would react differenetly...randomly...but intelligently.
Did it happen? was it delivered? To be honest... I am not sure...
As far as I saw in the first playing... the answer is a resounding NO.. especially at the sequence/level where you had to kill the striders roaming outside that presidential-palace...
The combine behaved like complete fekkin idiots... it really destroyed what shpould have been one of the most exciting pats of the game... After I had taken care of all the striders and had begun to make my way BACK to the front of the complex I killed 7 combine soldiers who EACH wandered to the VERY SPOT where 6,5,4,3,2,1 of their companions had been killed by me and my trusty sniping-Xbow.
Stunning AI??
I really, sadly, do NOT THINK SO!
combine grunt no.1: i will stand there...
me: POP...yr dead!
combine grunt no.2: hey..that spot is the EXACT spot my buddy died...I reckon I should stand RIGHT THERE!
me: POP...yr dead!
RINSE AND RPT!
Stunning AI? no.
Better than previous games AI? maybe; just... maybe.
Variety of enemy: pretty *not very good* aka *average* really.
Difficulty of enemy: not too taxing, really. FFS, the enemies in Chrome were more tricky.
Intelligence of support NPCs: hmmm.. not too bad I suppose. Stairs were tricky, but I make no complaint about that cos MAAAAN thats gotta be some funky-a$$ tricky programming!
Moments that made me *jump* in either fear/surprise/what-not:
None, really.
Moments that made me drop my jaw and just bow-down to game-devs.: HUNDREDS! this game is really, really, jaw-droppingly beautiful and stunning if you would take the time to just simply..... admire it!
Depressing moments that *ruined the magic* : thiose fekkin bottomless rocket/grenade boxes! ffs...y'all coulda made me hunt a lil harder for them... not really a complaint or whinge.. just an observation that..... *shit i'm outta rockets*.../me finds box... *cool... I'll just not be so bothered about tactics and aim cos i have an infinite supply right here!*
Best-In-Game-Spoken-*piss_myself*-IMHO: Barney *Hey.. your pressed the button really well... I can see that your education at MIT really pays for itself!* - paraphrased...not exact.
Most annoying MOB (MoveableOBject): those feckerin flying buzz-saws!... someone on some board somewhere said ya cant kill them... GIMP! get yr fekkerin crowbar out MonkeyBoy!!
*BOSS* Difficulty: well, hmmm, working backwards...the endgame was piss-poor...really. It was just TOO EASY! Really. I got it creamed on my second attempt; I have no doubt whatsoever that many of you got it on yr first attempt.
To be brutally honest I thought that maybe there was some more to come...when Alyx sent all *bullet-time* I thought *hehe...this will be like HL1 where I thought I was at (or nearing) endgame on about 2 occasions.
I (personally) found the heli-gunship battle(s) much more challenging than the endgame....that just aint right, imho.
To finish my thoughts... If anyone has read this far (-.o) I will post some thoughts:
Games have come a long way. I (personally) have been gaming since the original PONG. The first game I played *obsessively*(sp?) was Manic Miner n the 16k spectrum, after having programmed my way to boredom on the ZX80 and ZX81 - with RAMpack and kensington programmable joystick inteface).
I recall playin my first proper FPS...by ID? yeppers...you got it! Every day on my dinner break I would sneal to the offices...chat up the secretary and then use her machine 'til the end of dinner break lol.
DOOM... that was ground-breaking.
DOOM2... more of the same but WE NEEEEEEEEDED IT!!!!
I recall the laplink lan parties...maaan we had more downtime than up lol.... still, the beer was flowing and the herbs were a-burnin' (-.o)
Then QUAKE rocked the world.... and QUAKE2... with the awesome power of DMatch and that feckin COOOOL Hook-mod ^^
kinda went quiet until the awesome power of HL1 and TFC / counterstrike took the world in their paws and CRUSHED IT with the power of online action par-excellence!
TFC got an update... graphics got better... hoardes of spotted-llamas were online shootin the shite outta their mates... TFC kept me occupied for a good while... but I never could get *into* CStrike.
Quake3 came along and I yawned.
The Thief series kept me nicely occupied in those dark days... once the quake2 online disease had worn-off... whilst to satisfy my lust for online gaming, I traversed the dark paths of UO, AC, ACDM, AC2, EQand all its siblings, DAOC, Mir, SWG, PS, and finally FFXI (which, by the way is the best of them all imho).
HL2 news came out...I waited...I got bored of waiting...I forgot all about it.
HL2 vids came out...
Then finally HL2! OMG!
Yep...it is ace... it is also a damned shame that TF (teamfortress) did not ship with the game, cos personally I am not *really* into Counterstrike..... but then I played CS:Source...
I was expecting to be slammed and flamed on every serer, being a complet n00b to CS... vut ppl have thus far been very OK and welcoming... and I have found that I am not the only CS virgin.
HL2 rocks.... but not *quite* as much as the last 18months would have us believe.
I love it and NO I could not do better!
*hats off* to the devs at valve and the guys who developed the Havok engine... cos MAN WHEN U GET THAT SPECIAL GUN IN THE CITADEL... ya can really have *fun with fizzix!*
Valve.....c'mon guys...wheres me TEAM FORTRESS!!!
:cheers: :cheers: :cheers: :cheers: :cheers: :cheers:
/eof
First, pls excuse typos...and PLEASE PLEASE do NOT READ THIS if you have an IQ lower than room-temperature. Constructive argument I welcome.... but I will not be baited by comments like *f.u. come on CS an Ill w00p yr a$$ c0z 1 A|\/| a 5p0tty 01k*
Well, I bought the game on thursday...it is now saturday and I have finished on medium skill level... I'm also half-thru on hard.. Was it good? yes. Was it as good as the hype? absolutely but sadly not.
I am not complaining as such; hell! it was better than doom3 (not that that takes much... fekkin monkey island 1 is better than doom3 lol)... for my money, doom was just a slightly-better-exercise-in-dynamic-lighting-than-splintercell 1.
But... 7 years in the dev-lab and I still get stuck in the scenery on multiple occasions. Such a simple thing... me + wall+ pipe = restart. Admittedly, I was sometime able to get out with a little KB hammering hehe, but c'mon! It shoudn't happen.
The game also does not have exclusive access to the Keyboard I notice.... NO I am not talking about CTRL-ESC which imho is the ONE AND ONLY sacrosanct KB shortcut within WindozeXP. What I mean is this: many, many MANY times whilst I was playing I would notice the systray begin to flicker thru and disturb the game... this would soon make the game stutter, then it would allow sys-sounds to disturb the game to the point of unplayability---eventually slowing to a stuttery crawl. *sigh* quit/restart.
Maybe it is something to do with the language-bar in XP? Well, whatever it is it is frustrating and silly... The language-bar is an essential part of my config...allowing me to easily change twixt English and Trad.Chinese... this sort of thing just should not happen.
I am currently about half-way through my second playing of the game.. but this time on hard-difficulty. I always play an FPS twice at least... once on normal/medium... and then on hard. The only exception to this lil personal rule is the THIEF series of games... where I always pick the hardest level first time.:cheers:
Anyways... Graphically I must say that sometimes during the game I just kinda *phased-out* and went wandering around admiring the sheer beauty of the world! from the birds (one of which I shot dead (a crow) cos I could have sworn it was a head-shagger in the middle distance lol. This world that valve have created reminds me very much of the first time that I visited Berlin about 20yrs ago... Me and my guide decided to wander outside of the Wall... into East Berlin... Because he wanted to show me what life was like outside of the *little-piece-of-the-west* which is west Berlin....thats right kids, the wall was around the WEST of Berlin.
It was stark, cold, oppressive and slightly seedy... imho.
Well, that is what city 17 reminds me of... the devs/designers could not (imho) have done a better job of portraying a world governed by fear. It really has brught back a veritable FLOOD of memories for me. I kinda half-expected to see *the pope's revenge* shining over some nearby half-destroyed wall.
Graphically... this game is DROP-DEAD-GORGEOUS! If you have the patience, I urge you to play it again... SLOOOOOOWLY and take in all that the devs have offered you, visually
AI.... well well well.. I am sure that we all recalll the first moments of hype/news/near-hysteria about HL2 when valve finally advised the world that they had indeed been working on HL2 since the release of HL1.. palms were a-sweating... brows were a-furrowed... and trigger fingers were twitching like a... BIG TWTCHING THING! Then...some a$$-wipe stole the code and we waited...OH HOW WE WAITED! The stories of unscripted AI... of enemies directly reacting to YOUR PLAY STYLE! Of fiendish combine soldiers who *sussed* your tactics and would react differenetly...randomly...but intelligently.
Did it happen? was it delivered? To be honest... I am not sure...
As far as I saw in the first playing... the answer is a resounding NO.. especially at the sequence/level where you had to kill the striders roaming outside that presidential-palace...
The combine behaved like complete fekkin idiots... it really destroyed what shpould have been one of the most exciting pats of the game... After I had taken care of all the striders and had begun to make my way BACK to the front of the complex I killed 7 combine soldiers who EACH wandered to the VERY SPOT where 6,5,4,3,2,1 of their companions had been killed by me and my trusty sniping-Xbow.
Stunning AI??
I really, sadly, do NOT THINK SO!
combine grunt no.1: i will stand there...
me: POP...yr dead!
combine grunt no.2: hey..that spot is the EXACT spot my buddy died...I reckon I should stand RIGHT THERE!
me: POP...yr dead!
RINSE AND RPT!
Stunning AI? no.
Better than previous games AI? maybe; just... maybe.
Variety of enemy: pretty *not very good* aka *average* really.
Difficulty of enemy: not too taxing, really. FFS, the enemies in Chrome were more tricky.
Intelligence of support NPCs: hmmm.. not too bad I suppose. Stairs were tricky, but I make no complaint about that cos MAAAAN thats gotta be some funky-a$$ tricky programming!
Moments that made me *jump* in either fear/surprise/what-not:
None, really.
Moments that made me drop my jaw and just bow-down to game-devs.: HUNDREDS! this game is really, really, jaw-droppingly beautiful and stunning if you would take the time to just simply..... admire it!
Depressing moments that *ruined the magic* : thiose fekkin bottomless rocket/grenade boxes! ffs...y'all coulda made me hunt a lil harder for them... not really a complaint or whinge.. just an observation that..... *shit i'm outta rockets*.../me finds box... *cool... I'll just not be so bothered about tactics and aim cos i have an infinite supply right here!*
Best-In-Game-Spoken-*piss_myself*-IMHO: Barney *Hey.. your pressed the button really well... I can see that your education at MIT really pays for itself!* - paraphrased...not exact.
Most annoying MOB (MoveableOBject): those feckerin flying buzz-saws!... someone on some board somewhere said ya cant kill them... GIMP! get yr fekkerin crowbar out MonkeyBoy!!
*BOSS* Difficulty: well, hmmm, working backwards...the endgame was piss-poor...really. It was just TOO EASY! Really. I got it creamed on my second attempt; I have no doubt whatsoever that many of you got it on yr first attempt.
To be brutally honest I thought that maybe there was some more to come...when Alyx sent all *bullet-time* I thought *hehe...this will be like HL1 where I thought I was at (or nearing) endgame on about 2 occasions.
I (personally) found the heli-gunship battle(s) much more challenging than the endgame....that just aint right, imho.
To finish my thoughts... If anyone has read this far (-.o) I will post some thoughts:
Games have come a long way. I (personally) have been gaming since the original PONG. The first game I played *obsessively*(sp?) was Manic Miner n the 16k spectrum, after having programmed my way to boredom on the ZX80 and ZX81 - with RAMpack and kensington programmable joystick inteface).
I recall playin my first proper FPS...by ID? yeppers...you got it! Every day on my dinner break I would sneal to the offices...chat up the secretary and then use her machine 'til the end of dinner break lol.
DOOM... that was ground-breaking.
DOOM2... more of the same but WE NEEEEEEEEDED IT!!!!
I recall the laplink lan parties...maaan we had more downtime than up lol.... still, the beer was flowing and the herbs were a-burnin' (-.o)
Then QUAKE rocked the world.... and QUAKE2... with the awesome power of DMatch and that feckin COOOOL Hook-mod ^^
kinda went quiet until the awesome power of HL1 and TFC / counterstrike took the world in their paws and CRUSHED IT with the power of online action par-excellence!
TFC got an update... graphics got better... hoardes of spotted-llamas were online shootin the shite outta their mates... TFC kept me occupied for a good while... but I never could get *into* CStrike.
Quake3 came along and I yawned.
The Thief series kept me nicely occupied in those dark days... once the quake2 online disease had worn-off... whilst to satisfy my lust for online gaming, I traversed the dark paths of UO, AC, ACDM, AC2, EQand all its siblings, DAOC, Mir, SWG, PS, and finally FFXI (which, by the way is the best of them all imho).
HL2 news came out...I waited...I got bored of waiting...I forgot all about it.
HL2 vids came out...
Then finally HL2! OMG!
Yep...it is ace... it is also a damned shame that TF (teamfortress) did not ship with the game, cos personally I am not *really* into Counterstrike..... but then I played CS:Source...
I was expecting to be slammed and flamed on every serer, being a complet n00b to CS... vut ppl have thus far been very OK and welcoming... and I have found that I am not the only CS virgin.
HL2 rocks.... but not *quite* as much as the last 18months would have us believe.
I love it and NO I could not do better!
*hats off* to the devs at valve and the guys who developed the Havok engine... cos MAN WHEN U GET THAT SPECIAL GUN IN THE CITADEL... ya can really have *fun with fizzix!*
Valve.....c'mon guys...wheres me TEAM FORTRESS!!!
:cheers: :cheers: :cheers: :cheers: :cheers: :cheers:
/eof