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Looking through the entities, there is the old water brush entity still in there, which means an easy way of animating the textures too.. It wont look like regular HL2 water (unless you write your own shader) but it'll work fine for waterfalls using the regular tricks, particle spray, audio, mist effects around it. Custom made materials will make it look much better, use a prop evenMetalHead said:yer go ahead i'll figure it out as long i can see that it can be done.
yep, the cylinder method works, can hide the source the same way you hide the bottom, with some textures just over the top, to look like rushing water, which fits in just fine and hides the "trick" nicely.vegeta897 said:Sorry for the double-post, 15 minute mark has passed.
http://img27.exs.cx/img27/6488/falls.jpg
Here I have an image of what I mean. You have a cirlce rotating clockwise like that into the ground. Looks more like its moving instead of just the texture moving. Also you must add steam and stuff at the bottom for effect and to hide any thing that might look weird.
Although this will only look good if you cannot see the source of the fall.. Well, unless you hide it well, wich IS possible.