tokin
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Plantfortress is about to do an interview strictly about the multiplayer of HL2 with Gabe and Lombardi I believe..they are still accepting questions to ask so feel free to email them if you have any. I'm not sure when the interview is taking place but i do know its real soon (guessing less than 2 wks) so here is some of the stuff.
General
The porting of Half-Life Deathmatch has been mentioned, but is a form of Half-Life 2 Deathmatch planned?
Team Fortress Classic
Team Fortress Classic has its own specific physics that are tied to the gameplay with Rocket Jumping, Concussion Jumping, et cetera. Will the TFC port take advantage of Source physics in any way, or will the current physics be kept to maintain the current style of Team Fortress?
Dare I ask about Bunny-Hopping?
What other benefits will TFC get from being ported to the Source Engine?
Team Fortress Classic, Team Fortress Classic Source, Team Fortress Source? Have you gotten a headache from trying to come up with a descriptive and efficient name?
Will TFC Source be available when Half-Life 2 Ships, or will it be released later?
Who will TFC Source be made available to (Current Half-Life 1 Customers, Half-Life 2 Customers, both)?
What maps are expected to make an appearance with the port?
General
The porting of Half-Life Deathmatch has been mentioned, but is a form of Half-Life 2 Deathmatch planned?
Team Fortress Classic
Team Fortress Classic has its own specific physics that are tied to the gameplay with Rocket Jumping, Concussion Jumping, et cetera. Will the TFC port take advantage of Source physics in any way, or will the current physics be kept to maintain the current style of Team Fortress?
Dare I ask about Bunny-Hopping?
What other benefits will TFC get from being ported to the Source Engine?
Team Fortress Classic, Team Fortress Classic Source, Team Fortress Source? Have you gotten a headache from trying to come up with a descriptive and efficient name?
Will TFC Source be available when Half-Life 2 Ships, or will it be released later?
Who will TFC Source be made available to (Current Half-Life 1 Customers, Half-Life 2 Customers, both)?
What maps are expected to make an appearance with the port?