Stigmata
The Freeman
- Joined
- Jun 2, 2003
- Messages
- 15,904
- Reaction score
- 371
I still say you just don't like MW2's implementation of it.I hate the affect they have on gameplay. When you meet someone in battle you both aim and slow down to a walking speed, slowing down gameplay. Accuracy is also considerably less precise - the sight bounces around and introduces an element of luck. Add all this to a game in which it only take a few hits to kill and you get camping. Too slow, too much luck, and tactics which involve hoping to see the enemy before they see you. Teamplay and tactics are more involved in shooters that are about fluid movement, reactions and twitch aim.
Iron sights should ideally add a decision to mid-to-close range encounters: Do I slow down to ensure accuracy, or do I keep my mobility and fire from the hip? If there was an accuracy penalty while you were in the transition from hip-fire to sights, then this decision would exist, and tactics would be more complex. But your accuracy starts increasing linearly as soon as you pull the left trigger, so there's no benefit to mobility in one-on-one encounters.