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Tork
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is 1,000 polygons for a knife too much ? how much would you say the poly should be on this knife? thanks
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Tork said:is 1,000 polygons for a knife too much?
Tork said:how much would you say the poly should be on this knife? thanks
From the Souce FAQ.random.hero said:Mr. Coffee, are you sure that count is with the hands as well, someone told me it wasnt, im not sure, ive looked all over, but never really found anything.
Where did you hear this? From what I've gathered Valve is using the same system from HL1 where the hands and forearm are contained in the viewmodel and are part of the mesh.HiroProtaganist said:from what i've read regarding hand models they are going to use a sytem similar to BF where the the arms and hands are part of the player mesh.
There is no polygon limit in the sense of Source rejecting a model for being too complex (within reason). Polygon limits are simply guidelines used by artists to ensure proper polygon distribution across the gaming environment.HiroProtaganist said:aslo bear in mind that bf supposedly had a 1000 poly limit for weapons and a 10000 poly limits for vehicles. but dawdler (from these forums posted screen captures of a 47000 polygon Star Destroyer in game and it worked fine. so there isn't really going to be a poly limit to speak of.
That’s the beauty of LOD; if the system can't handle the polycount, then it simply falls back on a less complex model. This allows game designers to target the entire spectrum of systems without having to compromise the quality or their game.HiroProtaganist said:It's more along the lines of your target audience. if your targeting everyone then you'll have low poly models. If your just doing high end machines then poly counts don't matter.
Don’t worry; Source is not going to explode if your models are a little “heavy”. After all, some of Valve’s models approach 2900 polygons. You simply have to decide if the loss in terrain and player detail is worth the extra polygons.random.hero said:uggg, this means that all our models are supposed to be 2000 including the hands. feck !! that means i better get optimising, cause most of my weapons alone are aimed for 2000. not good, not good. i know many of the models Chaos Ops have made, are over 3000, hehe, god they're screwed.
Note: A simple box is 12 polygons.HiroProtaganist said:using correct smoothing you should be able to make the blade about 6-10 polygons max.
ankalar said:Note: A simple box is 12 polygons.
It looks like you are patch modelling, Tork, am I correct?
If the HL2 engine cannot handle 3000+ polygon weapon models, I will be disappointed in that the HL1 engine is able handle more.