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hmmmMalarkee said:Does any one know wether first person weapon models will or can be affected by map and enviroment physics.
ie: If I jump off a cliff with an ammo chain in a gun, would it be possible to make it shoot up as I fall etc.
Varsity said:I think he means, would the ammo chain from the gun flail around as he fell.
Dr0ndeh said:i think some peoples ideas on how advanced the physics are in source is just....well....silly.
jonnyapps said:i can't imagine it's taxing at all. i'm pretty sure it could be easily done or even just simulated with animations.
the thing that annoys me is that the bullets aren't 3d ( i can't remember the terminology) - i loved it in operation flashpoint where you had to aim ahead of a running enemy. BLAMMO
I don't think anyone means physically simulating the actual mechanism that the gun uses to fire, they just mean having gun chains and such realistically swaying about when you walk, run, or fire.Scrouge said:Loved that too in Operation Flashpoint.
Well back to topic maybe. I don't think that would happen, maybe if Valve had like four more years to make the game then perhaps but I think we are overrating the physics alot.