F
Fallingwater
Guest
I've started playing HL2, but I dislike the ammo limit.
Well, I dislike the ammo limit in any game, but HL2 is more stringent in this regard.
Plus, I think some weapons could be tweaked a little bit, if only in the clip capacity or accuracy.
I'm not new to weapon editing in games, but while doing it in, say, UnrealEngine or Doom3engine based games is fairly simple, I'm a little stumped as to the HL2 engine.
I've read the list of 289 tutorials, but it explais how to create a new weapon and insert it ingame, while all I want to do is to edit exising values of existing weapons without actually having to spawn other entities.
Also, I have extremely little knowledge of C (or any other programming language, for that matter). I know enough to trawl through existing scripts and change values here and there, but I'd never be able to write my own script.
How do I accomplish this? Do I still need the SDK and Visual Studio?
Well, I dislike the ammo limit in any game, but HL2 is more stringent in this regard.
Plus, I think some weapons could be tweaked a little bit, if only in the clip capacity or accuracy.
I'm not new to weapon editing in games, but while doing it in, say, UnrealEngine or Doom3engine based games is fairly simple, I'm a little stumped as to the HL2 engine.
I've read the list of 289 tutorials, but it explais how to create a new weapon and insert it ingame, while all I want to do is to edit exising values of existing weapons without actually having to spawn other entities.
Also, I have extremely little knowledge of C (or any other programming language, for that matter). I know enough to trawl through existing scripts and change values here and there, but I'd never be able to write my own script.
How do I accomplish this? Do I still need the SDK and Visual Studio?