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It will also only catch the really stupid cheaters.
cyt0plas said:I'm not so sure that the way Valve is handling cheats (perm ban) is the best way to go about it. I have a fair amount of experience cheating; in fact, I was the author of (as far as I can tell) the most hacked QuakeWorld client back in the day. Pretty much any cheat you have ever heard of, and quite a lot you haven't were thrown in it.
First off, what Valve is attempting to do is fundamentally a losing battle. Computers do what they are told, and the user gets first dibs. APIs can be hooked, memory patched, processes hidden, etc. Personally, I've got some interesting kernel-level stuff going on - I patch application while they are being ran, but any attempt to read the memory shows the original, unaltered program. There are also proxies, which if written properly will be undetectable, especially ones that perform a man in the middle attack. Cryptography can make things more difficult, but it suffers the same problems as any DRM scheme. Cryptography is great for two parties to communicate together and keep everyone else out. It is not very good at keeping either party from doing what they want with the data after it's been decrypted. The publisher is trying to simultaneously allow and deny decryption of the same data. Either the user has the key somewhere (which can be extracted and used in a proxy), or the user does not (and the user can't play in the first place).
A system like this will make keygens and trojans that steal steam logins more popular. It will also only catch the really stupid cheaters. This has the side effect of "raising the bar". Providing hackers with a challenge doesn't mean no hacking, it just means better, more undetectable hacks.
Besides, Valve doesn't exactly have the best anti-cheat track record. There are still working, undetected versions of the OGC hook, and some hacks have been working for over a year. A simple Google search turns up a fairly extensive of cheats for the various Half-Life games, and some sites even provide "detected/undetected" lists.
All in all, I suspect it's simply made for monetary reasons, not because it makes the game more enjoyable for the users.
Yes, I cheat. I cheat a lot. However, VAC isn't really a concern for me, as I don't get caught. As a player, though, I'm not looking forward to this software in the least. Like life, software evolves. The creation of the antivirus did not mean the end of the computer virus. Instead, it simply marked the beginning of "better" viruses, and a long expensive arms race with the antivirus companies, who are always a step behind.
morons that like to ruin the game for everyone else
If I wanted to test against bots, I would too.If people wanted to play against bots, they'd do it offline.