S
synchromesh
Guest
I have a IE mesh fence in my map and with the shader settings set to "low" i can see the transparent holes fine but the texture looks awful !!
If i set the shader settings to "high" the texture looks awsome but the transparant holes are black !!!
Now the weird bit
If my mate compiles it for me and mails it back i can run it with shaders set to high and its perfect ???
Any idea whats going on ??
Thanks in advance
If i set the shader settings to "high" the texture looks awsome but the transparant holes are black !!!
Now the weird bit
If my mate compiles it for me and mails it back i can run it with shaders set to high and its perfect ???
Any idea whats going on ??
Thanks in advance