E
Elendil
Guest
Hi everyone,
I am building my first map since like 3 years ago back in hl1 ..
wow ! Boy so much differences !
Ok, I've always used textured lighting and I don't want to change this in HL2 heh!!
The problem is the source of the lighting doesn't seem to come dirrecly from the texture .. note: I have no light entities, so I know I did set up my lights.rad the right way.
Also, the reflexions and shadows on the walls are pretty strange ... example : if I move around in the map, some lights seem to go away, while others come back in life ...
I can e-mail you my files if you request it, to see what I mean, since static picture won't tell you much.
Thank you for your future help !!
I am building my first map since like 3 years ago back in hl1 ..
wow ! Boy so much differences !
Ok, I've always used textured lighting and I don't want to change this in HL2 heh!!
The problem is the source of the lighting doesn't seem to come dirrecly from the texture .. note: I have no light entities, so I know I did set up my lights.rad the right way.
Also, the reflexions and shadows on the walls are pretty strange ... example : if I move around in the map, some lights seem to go away, while others come back in life ...
I can e-mail you my files if you request it, to see what I mean, since static picture won't tell you much.
Thank you for your future help !!