Venmoch
Newbie
- Joined
- Jan 15, 2004
- Messages
- 1,064
- Reaction score
- 0
Not enough decent action was the main problem. And the age old insistance to go the "long way round" That and chasing Bravo Team was lame. Why couldn't Kelly told them to wait five damn minutes while I catch up with them?
That and the enemy design was great in visual style but lacked as far as the programming was concerned. Why didn't the Imps act like the Aliens in AvP 2? We know that AI walking on the celing/walls can be done as we saw it in AvP 2 but they didn't bother to include it. Thats what would have made the already overused Imps a little more interesting to fight. That and none of the decent enemies are seen. And don't get me started on the Trites, Lost Souls and Cherubs. Its already hard enough for you to hit them when they're not atacking you but when they start jumping at you and can attack every second or so it seems a little unfair.
And they have these great little "effects" (The Red outs) but after Alpha Labs they all seem to stop.
That and the enemy design was great in visual style but lacked as far as the programming was concerned. Why didn't the Imps act like the Aliens in AvP 2? We know that AI walking on the celing/walls can be done as we saw it in AvP 2 but they didn't bother to include it. Thats what would have made the already overused Imps a little more interesting to fight. That and none of the decent enemies are seen. And don't get me started on the Trites, Lost Souls and Cherubs. Its already hard enough for you to hit them when they're not atacking you but when they start jumping at you and can attack every second or so it seems a little unfair.
And they have these great little "effects" (The Red outs) but after Alpha Labs they all seem to stop.