K
krosfyah
Guest
can someone please explain what difference it makes in HL2?
Ok so i'm running the game FINE on my setup (Athlon 2500 XP Barton, 512meg RAM, 9700 Pro). However, while in the middle of Water Hazard, i suddenly thought "hold on, why is this hardware intensive game running so damn well on my medoicre setup?" and checked my advaced settings.
AA was bilinear and AF was off! "No wonder!" i thought so i cranked it up to trilinear AA and AF x8 (i think?). Needless to say everything virtually ground to a halt! However, i did have a little play around and suddently light reflections on barrels went from just mediocre, to "omfg that looks like real life!". I figure this was as a result of the AF. However, i went from silky smooth gameplay to stuttery 1min + load times between sections so turned them back to what they were - AA bilinear and AF off.
What i was wondering is, what is a good compromise? Anyone experimented with these settings? What different will bilinear/trilinear make to the human eye? If anything?
I want that damn real life looking light reflecting barrel shining, OG shiznit back! Can anyone help me?! (with the technical issue i mean)
Thanks to anyone who comes correct with the realness (i.e. provides something of use to this dilemma of mine)
Ok so i'm running the game FINE on my setup (Athlon 2500 XP Barton, 512meg RAM, 9700 Pro). However, while in the middle of Water Hazard, i suddenly thought "hold on, why is this hardware intensive game running so damn well on my medoicre setup?" and checked my advaced settings.
AA was bilinear and AF was off! "No wonder!" i thought so i cranked it up to trilinear AA and AF x8 (i think?). Needless to say everything virtually ground to a halt! However, i did have a little play around and suddently light reflections on barrels went from just mediocre, to "omfg that looks like real life!". I figure this was as a result of the AF. However, i went from silky smooth gameplay to stuttery 1min + load times between sections so turned them back to what they were - AA bilinear and AF off.
What i was wondering is, what is a good compromise? Anyone experimented with these settings? What different will bilinear/trilinear make to the human eye? If anything?
I want that damn real life looking light reflecting barrel shining, OG shiznit back! Can anyone help me?! (with the technical issue i mean)
Thanks to anyone who comes correct with the realness (i.e. provides something of use to this dilemma of mine)