What are some 'insane' multiplayer ideas you have?

Somewhat a variation of Raziaar's idea. You would be inside a hollow sphere where you can run in a straight line forever. But the gravity is weird too as in when you jump, you fly to the other side of the sphere.

Sound good?
 
I want to ragdoll someone with my crowbar
hear that satisfying old "Bwoot!" sound

click my sig and be enlightened
 
If I wanted that stuff i'd visit a softcore porn site Redundant :-P

What a nerd :-P
 
Raziaar said:
If I wanted that stuff i'd visit a softcore porn site Redundant :-P

What a nerd :-P
I appreciate your vote of confidence, however its hillarious due to the fact thats its so ridiculous.

oooh you touch my tralalala
cmon you cant tell me that didnt make you laugh even a lil

edit: I removed it from my sig anyway, I dont want it to be misconstrued as Porn, it was simply a hillarious German music video.
I see worse on TV here in America everyday.

I wasnt linking to it because of the subject matter, I am not that immature.. simply thought it was hillarious due to the "ding ding dong" and "touch my tra la la"
 
I was just joking. I didnt even listen to it, I just opened it up and saw women touching each other and closed it. lol. Can't have myself viewing that stuff at work :-P
 
It's a swedish song... He's just acting german. And yes, it is a silly song.
 
I just had a brains storm. This may not only be crazy, but fun. It's called manipulator ball.

Each player spawns with only a manipulator. There is one ball on the map and the goal for each team is to get the ball into the opposing teams goal.

Everybody's manipulator has 2 abilities. The ability to catch the ball, and the ability to shoot the ball. The shooting mechanism is charged as the player holds down the mouse button. The longer it's held, the harder the ball is shot (up to a maximum limit of course). A player who catches the ball may then take 4 or 5 steps with the ball, and then must pass the ball to another player. Players can move freely about the map when they don't have the ball. If a player is hit by a ball thrown by his team mate, but fails to catch the ball, he takes some damage. If he is hit by a ball thrown by an enemy, but fails to catch it, he dies instantly, and must wait a few seconds to respawn.

Maps could be large enough to accompany 32 players, and could be multi-level. The should not be so large though that the total number of players spaced about 20 feet apart is shorter than the distance from goal to goal. This makes for fast paced action.
 
That would be fun, heh, a sport I might be interested in playing :-P

EDIT: Would be cool if your manipulator had a sort of suction affect, so if a powerful shot goes from one side to another of the same side, people along the projectory path can activate their weapons and the ball will 'wobble' through the air and might change course depending on how close the individual people with their manipulators are. :bounce:
 
Cyanide said:
I just had a brains storm. This may not only be crazy, but fun. It's called manipulator ball.

Each player spawns with only a manipulator. There is one ball on the map and the goal for each team is to get the ball into the opposing teams goal.

Everybody's manipulator has 2 abilities. The ability to catch the ball, and the ability to shoot the ball. The shooting mechanism is charged as the player holds down the mouse button. The longer it's held, the harder the ball is shot (up to a maximum limit of course). A player who catches the ball may then take 4 or 5 steps with the ball, and then must pass the ball to another player. Players can move freely about the map when they don't have the ball. If a player is hit by a ball thrown by his team mate, but fails to catch the ball, he takes some damage. If he is hit by a ball thrown by an enemy, but fails to catch it, he dies instantly, and must wait a few seconds to respawn.

Maps could be large enough to accompany 32 players, and could be multi-level. The should not be so large though that the total number of players spaced about 20 feet apart is shorter than the distance from goal to goal. This makes for fast paced action.

Sounds exactly like Bombing Run in UT2004. Except you get to shoot people too :D
 
hey rupert didn't you have an awsome idea about magicians?
 
Here's a few "insane" ideas, but I think they're pretty simple and would be fun.

Probably someone said these, but whatever.

1) Team-based combat trying to kill Striders. Cities, deserts, forests, all environments. Lots of things to chuck around.

2) Urban warfare; but sort of Defend your Castle type thing. Unlimited combine soldiers spawn and try to kill all of you and you can only defend one building. There are multiple floors, multiple entrances and the Combines never stop and groups start spawning at the same time and you have everything at your disposal. It starts out sort of boring, 1, 2 guys coming, but soon you're running low on ammo and there's 20 combines coming through different entrances and surrounding you throwing flashbangs to blind you. I really think it would kick ass in Source's engine and physics. Once you die, you're dead until the next round. Different maps too. You won't be allowed to get out of the building, but you can fire out the windows. People can make all kinds of fortresses and stuff too, not limited to buildings.

3) Manipulator-only deathmatch. Here you have some environment, preferably city streets, and you have all sorts of items lying around you can use to pwn the other people. Can also be team deathmatch.

4) Large-scale missions. Almost like co-op play except there's much more to do, and accomplish, like 30 objectives and you have to do it as a team. Probably up to 15 players. Striders, antlions, antlion guards, assassins, everything.

5) Onslaught type. Not exactly like UT2004's Onslaught, but you get vehicles and huge maps. I want helicopters, APCs (i.e. holding multiple people), tanks, and alien vehicles.

6) Tic-tac-toe. You have a big map and there are "things" (I dunno, nodes?) and you have to light 3 in a row for your team to win. They're spread out, not close together and you get vehicles.

7) Tag. Basically, someone is "it" and you have to steal the HL2 logo (or something) from him and try to be the last one who is carrying it. Everyone will know where you are, and you can't fire when you have it.

8) Take over the combine citadel. Think my second one only vice versa and a much bigger building. :thumbs: Re-spawning combine and you're trying to get to the top and press the button. Before you get in you have to contend with gunships and striders. w00t. Sounds fun!

Bah, that's all I can think of right now. I personally would adore 2), 5), 6), and 8).
 
The specialists: source. That would be awesome. I'm sure it's been mentioned before somewhere, but...Mmmm, how sweet it'd be.

Here's a more original idea: buggy racing with weapons. Maybe even a manipulator instead of a gauss gun. You could slowly pull close opponents towards you, screwing up their driving. Then boxes and stuff could be on the course and you could launch those towards the other players. Grabbing them would be pretty hard though... The courses would have to be pretty straight, having few turns. Otherwise picking up boxes and shooting them at other people would be next to impossible.

It seems to me that the most original and interesting games will have to deal with the manipulator. It's hard to come up with anything original without it, anymore. all the other games have taken that kind of stuff already.
 
A large map, where all the players of two teams start on opposite ends inside a large room. The map between the two consists of tremendous amounts of physics traps and just plain old fun death traps. The first team to get to the objective, wins. The two teams will be given weapons of course and have to fight against the other side going towards their objects which is more towards the other ends side.(or maybe their objective *IS* the other teams side? Hrm.

I can imigine some of the traps. So many great ideas can be made. A group of one team pushes slowly through a corridor, and one guy takes the initiative of being point and rushes blindly forward, not paying attention to the signs. All of a sudden his teammates see two HUGE square spike plates come out of the walls and smush the forward guy in a bloody ooze, and they remain stuck there. The other players have to jump over the 'bars' extending from the wall.

Or the teams meet in a large half-pipe looking room. Some cover is sparesly scattered across, and as they are fighting behind cover, someone accidentally steps on a pressure plate which causes two LARGE rolling balls to come into the halfpipe at a diagnonal angle to give them speed and a more random trajectory, rolling over soldiers, crushing any cover it comes across. In a paniced frenzy, both sides eager to stay alive, instead try to rush more towards the door on the opposite end rather than concentrating firepower. Hehehe.

I'm insane! :rolling:


EDIT: either taht, or place everybody on one team without the ability to damage each other(but able to use weaponss to trigger traps they might spot, etc). THey gotta be careful shooting everything, because as they waste time searching for hidden traps so they don't die, other players might be more careless and be getting ahead of the pack. EHEHE
 
Raziaar, your game sounds fun, but there is one problem. After a little while, people would have the traps memorized. then, when the newbs come rolling in, they get pwnd immediately and it's no fun for them, ya know? I hate it when i start a game and everyone knows everything about the game but me. It makes learning the game hard.
 
Yeah. I thought about that too. Perhaps there'd be some creative way to randomize things. Would probably be too difficult. Would be fun for the first few run throughs though! Having to live through several dozen different trap types while hoping the other people get maimed.
 
DOD2. Complete remake. Destroyable, bridges, AA guns, sand bunkers, buildings. Grenades will be so fun that it could be the only weapon you have. BAM watch those NAZi's FLy out of their MG sand bunker. Sand bags flying through the air, debris and gun parts,shrapnel EVERYWHERE.

WORKING vehicles. IT's POSSIBLE, UT2004 can do it. If DOD2 can't then don't even bother releasing it.

I want to see rabbits, motorcycles with side cars, shermans, panzers, APC's and morters you can actually AIM. Also their should be maps with an elevation over 2 friggen stories. I would also like to see the Saving Private Ryan intro, D-day at Normandy. Air drop maps. A D-day flame thrower for the pill-box. Changing barrels for MG's. A randomized fuse like real grenades that arn't allways so great. I would like to see guns jam every now and then. It would be a great war story.

"I was like ten feet from the objective when I say the enemy and my gun JAMMED"

Even if it was like 1-50000 shots. I have tons of ideas but I won't go on and on. You get the idea. It's all possible it just takes time.
 
wonkers said:
DOD2. Complete remake. Destroyable, bridges, AA guns, sand bunkers, buildings. Grenades will be so fun that it could be the only weapon you have. BAM watch those NAZi's FLy out of their MG sand bunker. Sand bags flying through the air, debris and gun parts,shrapnel EVERYWHERE.

WORKING vehicles. IT's POSSIBLE, UT2004 can do it. If DOD2 can't then don't even bother releasing it.

I want to see rabbits, motorcycles with side cars, shermans, panzers, APC's and morters you can actually AIM. Also their should be maps with an elevation over 2 friggen stories. I would also like to see the Saving Private Ryan intro, D-day at Normandy. Air drop maps. A D-day flame thrower for the pill-box. Changing barrels for MG's. A randomized fuse like real grenades that arn't allways so great. I would like to see guns jam every now and then. It would be a great war story.

"I was like ten feet from the objective when I say the enemy and my gun JAMMED"

Even if it was like 1-50000 shots. I have tons of ideas but I won't go on and on. You get the idea. It's all possible it just takes time.
And then you woke up. ;)
 
It's not a dream. If UT 2004 can do most of those things so Can DOD2. It's possible. And damnit if they make something lame like CS:source I will be so mad. I don't want them to cater to morons who can't deal with any change. Let the sleeping dog lie. Inovate or go to hell. There are plenty of other games willing to set the bar.
 
wonkers said:
It's not a dream. If UT 2004 can do most of those things so Can DOD2. It's possible. And damnit if they make something lame like CS:source I will be so mad. I don't want them to cater to morons who can't deal with any change. Let the sleeping dog lie. Inovate or go to hell. There are plenty of other games willing to set the bar.
I know I nkow, all that is possible and it probably will be in DoD 2.
I never liked DoD though... :|
 
Hrm.. brainstorm, coming... lightning, striking.


How about a map modelled like a gigantic pinball machine? It can be team deathmatch inside, but to spice things up, its 'ever so slightly' slanted, so that the ball that launches by the computer(or a player perhaps?) rolls down to the paddles, which flip and knock the ball all over the course, smashing into players.

How satisfying would it be, to be in a long, drawn out duel with a guy out in the open. The bastard keeps bunny hopping and you can't hit him worth a damn. In the distance, you hear a *TWANG!* and all of a sudden a large steel ball slams into him, crushing and sending him flying as it goes on its course. Target: Dead

Then of course, on its way back down it accidentally hits you too :-P
 
I duno about you guys but I want to fly one of those cool choppers you see in the demo clips. the more vehicles the better. team warfare seems tobe the thing these days any thing team based with vehicles is cool with me.

Idea: A chase senero map with a truck all decked out with guns and armourments like in madmax 2. Would have a defending team on it and a attacking team driving along side in the dune buggys and vehicles trying to board the truck and stop it for the fuel its hauling. Also their could be defenders driving buggys or maning guns on buggys defending the truck.
 
You gotta have a mining car chase for multiplayer on a long looping course. That'd be wicked. Ehehe, you are on the rail, with the driver having the option to go faster or slower, and along the rail there can be multiple cars to fit the number of people on the server.

Speeding up will guarantee a fight, as well as slowing down, since its a looping course and some of the cars will be going faster, and some slower. Maybe the cars could be physically simulated so if the wheels take enough punishment they derail killing all inside? Ahahaha.
 
I want to see a fort wars mod. Theres two opposing teams. They have ten minutes to make the strongest fort they can and they are all given RPGs and other long range explosives and when time is up, they battle it out and whoever's fort is left standing at the end, wins or who ever loses all their guys first, loses. I also saw another post that I thought was a good idea which was to have two destructible opposing buildings and the teams camp in them and just let lose on the other one. The building left standing wins.
 
Raziaar said:
Then of course, on its way back down it accidentally hits you too :-P
hes obviously running a ball hack.

and DOD2 will be badass. i dont know if i want vehicles. i dont want it to be large scale like BF1942. it should keep the focus on close quarters combat. if there are vehicles, they should be limited. eg: 2 german tiger tanks which would be very lethal and hard to take down must get across a blown up town. allied team wich would be superior in numbers would use bazookas/stickbombs or anything else to take them out before they reach their objective. as they progress it would be harder for the allies because the tanks gunns would be destroying good positions, key buildings, and cover.
 
Hugo the Clown said:
I duno about you guys but I want to fly one of those cool choppers you see in the demo clips. the more vehicles the better. team warfare seems tobe the thing these days any thing team based with vehicles is cool with me.

Idea: A chase senero map with a truck all decked out with guns and armourments like in madmax 2. Would have a defending team on it and a attacking team driving along side in the dune buggys and vehicles trying to board the truck and stop it for the fuel its hauling. Also their could be defenders driving buggys or maning guns on buggys defending the truck.
very cool idae. i like the mad max style.
 
Ok, here's an idea...

You have to play this game in groups of two, one being the driver of a vehicle, the other being the "gunner" on the back, except the gun is the manipulator. You are on a large terrain map (the coast type maps in hl2 would be appropriate). The level has random objects spawn around the place (each object is capable of doing different amounts of damage, i.e. chair 5hp, grenade 20hp, crate 10hp). The driver has to drive around looking for the spawning objects so the gunner can pick them up and then fire them at other vehicles. Last team standing.

I reckon this would be awesome as it would take good coordination from the driver and the gunner. The driver would be in 3rd person view, so they can see when the gunner has picked up objects with the manipulator, and the gunner would be in 1st person view mode. The team takes hits together, so they both show the same hp at all times.

VARIATION: Throw in a few Striders to the map for good measure....

:cheers: who wants to play this?? :cheers:
 
Well, i am very for vehicles. Just the racing kind with mounted guns, ya know? I think something like Hugo's idea would be very fun. driving alongside the truck, shooting it with the gauss gun, guys mounted on turrets on the truck shooting back, a tire pops while you going 80mph, your buggy hits a small bump and flips 3 or 4 times before it finally stops...it would be so sweet.

Laggy, jumpy vehicles would be the only problem, and if valve delivers good networking code, then that shouldn't be a problem.

I just hope that the multiplayer has some sort of vehicle support, whether it be just in a CTF type of game, or racing...
 
denlife7 said:
Ok, here's an idea...

You have to play this game in groups of two, one being the driver of a vehicle, the other being the "gunner" on the back, except the gun is the manipulator. You are on a large terrain map (the coast type maps in hl2 would be appropriate). The level has random objects spawn around the place (each object is capable of doing different amounts of damage, i.e. chair 5hp, grenade 20hp, crate 10hp). The driver has to drive around looking for the spawning objects so the gunner can pick them up and then fire them at other vehicles. Last team standing.

I reckon this would be awesome as it would take good coordination from the driver and the gunner. The driver would be in 3rd person view, so they can see when the gunner has picked up objects with the manipulator, and the gunner would be in 1st person view mode. The team takes hits together, so they both show the same hp at all times.

VARIATION: Throw in a few Striders to the map for good measure....

:cheers: who wants to play this?? :cheers:


What you need is a buggy mounted prototype super manipulator. Much larger lift capacity on a swivel plate, with the ability to launch objects three times as fast and far. :eek: :eek:
 
Raziaar said:
What you need is a buggy mounted prototype super manipulator. Much larger lift capacity on a swivel plate, with the ability to launch objects three times as fast and far. :eek: :eek:

Yeah, it would be a rotating gun like in Halo, of course, but with the manipulator gun mounted, and possibly with changed attributes so that it can pick up larger stuff and shoot stuff twice as far....

I've never made a mod, but I would give this a go.... probably turn out like my backyard tho (paving and soil in place, but you never want to sit out there...) :rolling:
 
bJARKE said:
My idea isn't really insane, but I was thinking about something a la he_tennis (for those of you who know this Counter-Strike map).

For those who don't, it's a map formed like a tenniscourt, where you have to throw HighExplosive grenades at the enemies on the opposite side.

I was thinking about turning this into car_tennis instead. Where you spawn with a manipulator gun, and there's a few cars lying around. Then, all you have to do, is to pick up the cars with the gun, and throw them at people.

Imagine squashing 4 enemy players with a large car... Nice! :)
the tought thing is that you can't pick up cars with the manipulator :)

melons maby? seeing them smash all over the place on the floor
 
EVIL said:
the tought thing is that you can't pick up cars with the manipulator :)
Design decision not technical limitation. :)
Could easly be modded (or possibly just change a server-side variable).
 
One team is in a plane high above the ground filled with very large manipulatable (sp?) objects that respawn after you pick them up. The other team is on the ground, a flat surface with crossbows. The one team has to use their manipulators to throw htings down and crush the other team. Also, one team member drives the plane, and every 5 rounds, the ground gets an apache. sweet
 
this a multiplayers mod Idea: aliens VS humans.

alien: you can chose to be a headcrab, alien slave, combine, or somthing else.
headcrabs have the ability to kill a human, then turn into a zombie.
alienslave have the ability to charge their lazerthings.
combine has the ability as human.
moder can make more stuff.

human: can chose scout, marine, police, and anything else.
scout runs fast, and can camuflage.
marine can fight the enemy.
police can help the marine.
moder can think of somthing else.

what about it? anyone willing to make this true?
 
tfotdead said:
this a multiplayers mod Idea: aliens VS humans.

alien: you can chose to be a headcrab, alien slave, combine, or somthing else.
headcrabs have the ability to kill a human, then turn into a zombie.
alienslave have the ability to charge their lazerthings.
combine has the ability as human.
moder can make more stuff.

human: can chose scout, marine, police, and anything else.
scout runs fast, and can camuflage.
marine can fight the enemy.
police can help the marine.
moder can think of somthing else.

what about it? anyone willing to make this true?

It's called Natural Selection 2.
 
If there's a TFC:S port, someone'd better make one of those "rat" maps in which you play inside a huge room and the players are really small. It would be amazing to be in a kitchen and watch a cereal box fall on top of 5 players :D
 
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