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Raz said:In every RPG there is going to be a combat heavy area, usually at the end. Walking up to the big bad boss and talking him out of fighting you would be horrendously anticlimactic. If you didn't put any points in combat skills such as ranged and melee, you deserved to be slaughtered.
fanatical said:(spoiler on fallout 2)
Nope. Fallout 2 (as being the first I can think of right now) Had a sweet way of being able to play it almost anyway you wanted.
You can kill the end boss by hacking or persuading others to help you. That way you CAN use your skills toward the end in any way.
Although being mediocre at anything is not really the way RGP's are played.. this is what I had to do in Bloodlines. I liked the game to begin with but the linearity of the gameplay really got to me. I like freedom in RPG's. Or just a sense of it at least. In Bloodlines I felt like I was friggin trapped in the matrix, doing something I had no control of, but not being able to wake up ;P