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Interesting short article on the Verge about Gearbox and customer feedback in Boarderlands.
http://www.theverge.com/gaming/2012/3/14/2861998/gearbox-borderlands-testing
early testers reported that the sprint speed was too slow. Rather than increase that speed, Gearbox designers simply scattered more debris on the ground, and increased the player's field of view. Players passed by objects with increased frequency, giving the illusion of speed without requiring any huge adjustments to the play mechanics.
http://www.theverge.com/gaming/2012/3/14/2861998/gearbox-borderlands-testing