(This is all based on the new e3 vid from fileplanet)
I see potential. In terms of facial expressions, the work they did was spot on, but in the characters acted pretty typically. It just seemed as if they were block, and moved their arms a lot when talking (especially eli). The thing is, is that this definately is not a limitation based on the engine.
You can definately tell that it was a bunch of game geeks that did the animation, but what you really need are actual actors. If valve is really serious about acheiving a more cinematic quality with the in-game character interactions, then they should get an accomplished actor or director to heavily crit the animation.
Remember A 3D software animator may be a virtuoso at using his/her program, but only a true aficianado of the theatre can understand how people convey emotions to one another.
Thoughts?
I see potential. In terms of facial expressions, the work they did was spot on, but in the characters acted pretty typically. It just seemed as if they were block, and moved their arms a lot when talking (especially eli). The thing is, is that this definately is not a limitation based on the engine.
You can definately tell that it was a bunch of game geeks that did the animation, but what you really need are actual actors. If valve is really serious about acheiving a more cinematic quality with the in-game character interactions, then they should get an accomplished actor or director to heavily crit the animation.
Remember A 3D software animator may be a virtuoso at using his/her program, but only a true aficianado of the theatre can understand how people convey emotions to one another.
Thoughts?