PvtRyan
Party Escort Bot
- Joined
- Jul 17, 2003
- Messages
- 10,026
- Reaction score
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Three bugs with the SLAM:
- If you place it on a physics object like a tripmine, and move the object, the SLAM floats mid air. Wonder why Valve just didn't made it physics object and place a constraint between the object and the SLAM. Seems like a logical thing to do.
- If you throw it, and the move close to a wall, so that it switches to tripmine mode, it's impossible to detonate the SLAM you just threw with RM. You can only detonate it when you're in 'satchel charge mode'.
- For some reason, the SLAM explosion doesn't, or barely, damages barrels, you can happily throw a SLAM in front of a barrel and detonate it, without blowing it up.
- If you place it on a physics object like a tripmine, and move the object, the SLAM floats mid air. Wonder why Valve just didn't made it physics object and place a constraint between the object and the SLAM. Seems like a logical thing to do.
- If you throw it, and the move close to a wall, so that it switches to tripmine mode, it's impossible to detonate the SLAM you just threw with RM. You can only detonate it when you're in 'satchel charge mode'.
- For some reason, the SLAM explosion doesn't, or barely, damages barrels, you can happily throw a SLAM in front of a barrel and detonate it, without blowing it up.