Missingno.
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I've always wondered.
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if you have anything reflective you'll need them for it to show up correctly.MetalPiranha said:Ive wondered too. So these cubemaps arent vital then? They just improve something... or other?
anything thats reflected in the game is an environment map, a cube map, as Ben said, its a cube of six images that are taken with a certain aspect ratio from a single point at set 90 degree angles so when placed inside an imaginary cube, it creates what appears to be a sphere of the surrounding area. The reflection maps are reflecting this not the actual worldspace itself, so its not real reflections but nobody is really gonna notice and it still looks good and its much easier than using full reflections which the water shader uses, atleast in DX9, it uses cubemaps for reflection in DX8 AFAIK.kaf11 said:so are they used in hl2 whenever the floor or walls are slightly reflective? if so, are there only certain wall/floor textures i could use with cubemaps?