What games should never have been made?

Are we? Have you read the thread?

I'm pretty much speaking in general about most of these replies. =\

I mean, there are a lot of shit games, but a lot of them hold little bearing on the industry, key developers, or the customers at large. For instance, I doubt it matters much if the True Crime series flops. But when the sequel to Deus Ex does, that almost buries rich IP. If the lead designer of the Survivor game shoots himself in the foot, it never registers. When a prominent figure like Romero does it, it's a demolishing spectacle and a lesson of how not to develop a game.

To be fair though, Quake 2 probably doesn't belong on my list either.
 
Postal 2 - Sick and awful, awful game.
Ridiculously lengthy loading points, although this was fixed in a patch they should've fixed it before the release.
No damage locations on the characters, there's no difference between shooting with a handgun at their head or aiming and shooting at their feet. The weapons felt very, very weak or were it so that the pedestrians had a ridiculously high health point. Some could even take a shotgun blast, at point blank range, right at their head and surviving.
Terrible framerate problems, quite possibly one of the worst optimised games I ever set my eyes on.
Awful and very basic missions with almost no variation. Start a mission, check the map, go to the location were you need to pick a certain item, once you've reached it something obvious happens. Oh no, some angry thugs attack the building you're inside, must get out without dieing. Once out, get back to your trailer and mission complete! Wuzzah!

I played this for about 1 hour, as long as the singleplayer lasted, before uninstalling it.

So, is there anything good about it? Yes there is actually. The Postal Dude's comments during the game.
 
The ET game, for the Atari.

It was sooo shit, that they buried all the unsold cartridges in the desert. I plan to one day go out there and find their final resting place.

-Angry Lawyer
 
to be fair, that was my intent ..we already have a thread on games people didnt like
Well, ok but you could have made that clearer by say, giving reasons yourself when you started the thread. :p
The only games i truely wish were never made are the pes games post 2001/02 because they are holding back* the genre, even though up untill pes 4 i didnt realise that.

* understatement
Postal 2 - Sick and awful, awful game.
Ridiculously lengthy loading points
heh, you would have loved the old c64 games that came on tape.. >45 minute load times ftl.
 
Enter the matrix.

And not really a game, but the Duke Nukem Forever trailer...
 
They don't really qualify as games, but expansion packs usually qualify under the "should not have been made" category.

One expansion pack is fine, maybe having two is stretching it, but anymore than that and the whole thing starts getting pointless. The Sims is perhaps the worst culprit of this. I mean seriously, how many expansions do you need? There were a total of seven expansions released in a span of about 4 years since the game came out on February 4th 2000. :eek:

Wikipedia said:
The Sims: Livin' Large or The Sims: Livin' It Up in Europe (released August 2000): Adds more objects, events and Sims and the ability to have multiple neighborhoods.

The Sims: House Party (released March 2001): Adds party-related content, such as lighted dance floors.

The Sims: Hot Date (released November 2001): Allows Sims to pick up other Sims for romantic encounters in a new city environment.

The Sims: Vacation or The Sims: On Holiday in Europe (released March 2002): Allows the player to take Sims to various vacation destinations, such as beaches and the woods for camping.

The Sims: Unleashed (released September 2002): Gives Sims the ability to adopt and train a wide variety of pets and expands the neighborhood.

The Sims: Superstar (released May 2003): Allows Sims to visit a Hollywood-like town and become celebrities.

The Sims: Makin' Magic (released October 2003): Allows Sims to use magic and cast spells and introduces a new Magic Town area.

Finally a true sequel, The Sims 2 was released in late 2004, but already there are 2 expansion packs and 2 "stuff" packs for the game (with another expansion and another "stuff" pack due out later this year).

Enough already! :rolling:
 
has any even MENTIONED this game?

180px-Big-Rigs-Over-the-Road.jpg
 
Probably about half the sequels for the original Sims, specifically House Party.

And, of course, Superman 64.
 
lol @ bad^hat

anyways, to all the people who said swg and matrix online... I totally agree that they never lived up to what they could have been... not nearly. However they arn't all that bad either, just uninspired.
 
Well there's always that white supremacist game...
And anything to do with Leisure Suit Larry or Lola. If any games help perpetuate the sad-wanker-gamer stereotype, it's those two.
Those and most other games.

Redneck: I think you're being a bit harsh on Trespasser. I must admit I've not plaed it, but from what I hear it was very dodgy in some places, but was extremely forward-thinking in its physics system. They were trying something that hadn't been tried and tested and for that the developers should be applauded.
None

If they wouldn't have been made we couldn't learn from their mistakes
Nothing was learned from the massive mistake that was Enter the Matrix. It's not so much that I didn't like it - indeed, it had its moments - it's just that it was nowhere near as good as it could have been. Plus it was a movie tie-in and it seems no-one ever learns that those are simply bound to be dire. Gah :|
 
I think the games that really and truly need to be mentioned as bad games are the ones that were hyped and brought nothing but disappointment. Nothing worse than promising a great game and delivering shit to so many anxious people. Some were already mentioned. Enter the Matrix, Driv3r, True Crime: Streets of LA, Deus Ex: Invisible War, Doom 3(maybe?), et al.
 
MoH and CoD 1 & 2 are as generic as fps get (and bored me to tears). This is bad enough, but they sullied the good name of ww2 shooters. There's nothing to learn from these games and as such they should be thrown into the void!!
What??? Medal of HOnor invented the FPS WWII style, with technology licensed from id Software (Quake/Doom) engine, and Call of Duty gave this game competition. If it weren't for MoH there might not be a WWII FPS (well maybe by now) and if it weren't for CoD, the next MoH (Airborne)game that is in my top 5 most highly anticipated games of this year, might not be great.

Oh, and Doom, Doom 2, Half-Life2, and Doom 3 are my favorite PC games ever made, so if you think they should never have been made, I think YOU should never have been made. :devil:

- You wish these games had never been made. They made PC gaming. Without them, PC gaming might be totally dead, just face it.
 
Medal of Honour sucks.
well, there have been some disapointing things in some of the games, but generally, it's the only game there is. In some versions, it's fun as hell, and in others, the multiplayer part is the fun part. One of my favorite series ever. All of the other games like it just plain stink. CoD is getting close, but it's just not fun yet in my opinion. Maybe with some more scripting and special effects. :rolleyes:


My favorite games for PC are

Doom
The elder scrolls
Half-Life
Medal of Honor
World of Warcraft



So if some of you wish these games were never made, I think you are wishing that PC games will not be made anymore. Go, turn off your PC, and go play your console, because that is all you have now. ;( Seriously, if it weren't for huge hits like this, you can just say goodbye to computer games. ~2 games per year is not worthy enough to upgrade your hardware every two years, and without games like those, thats about all you'll get, 2 games a year. I don't think I need to elaborate any more how this kills PC games (industry crash)

World of Warcraft alone has millions of users. Without them I think PC gaming would be gone. That 1 game is holding up the PC game industry as far as I can tell. Without it, there is no money to be made creating PC games. Get ready for a huge wave of new MMORPG's. It has already started.
 
SWG was great only the patches after the initial release ruined it.
 
Deus Ex 2 - A decent enough game in its own right, but a stain upon the DX legacy. The fanbase was utterly disappointed, Warren left, and the better side of Ion Storm dissolved. God knows what's happened to the DX3 preliminary work now. My guess is that it's dead, mostly due to the failure of the sequel.
I think DE:IW wouldn't have sold even if it was a brilliant game. That's the sad thing.

Something a simple as calling it "Deus Ex 2" proabably would've helped.
 
I think the opposite. I cant believe that people who supposedly understand football cant see all thats wrong with the game (yet mysteriously can see that fifa isnt very good).

Most PES fans can see what it doesn't do perfectly- no game will ever fully be able to capture a sport as complex as football - but they can also see what it does so well, which is a great deal. The fact is, me and my mates have been having great fun with this game for years. If you like football and video games then this is as good as it gets (we've sunk 1000's of hours unto pes, easily)

It's also streets ahead Fifa - not many who've played both will argue with that.

If people want to think its good, thats fine. I know it took me a very long time to realise how shit it is.

Condescend much?

Maybe one day, after even more years of hard practise, we'll be able to understand PES as well as you.

'hey Fred'
'what's that Bert'?
'you know this football game we've been playing for years'
'yup'
'I just realised it's shit, and all this time we haven't been having fun at all'!
'gosh, I think you're right'!!
 
You guys are too young, and don't even understand what a bad game is yet. The first home game console, the Atari 2600, had hundreds of it's games which could have been used as torture devices. They were absolutely atrocious! "Aren't games supposed to be fun?", "This is not a game then."


Nintendo came up with a plan to fix this for their first home console, the NES. They called it the Nintendo Official Seal of Quality. Game publishers had to go through Nintendo. They had to pay for the privilege to have a game on the Nintendo console. Not only that as a huge deterrent, but also, Nintendo tested the games, and if their game was crap, Nintendo wouldn't let them release it. There were maybe 1 or 2 games that were total crap for the NES. When you spent $50 for a game, there was a really good chance there was going to be some entertainment, and this is what brought back games after the video game industry crash.


But, following along the lines of what someone said before, things were learned from this problem. Nintendo had the answer, and revived the industry and started another video game phenomenon. If it weren't for this huge problem that plagued the Atari in particular (which caused the infamous video game industry crash), they wouldn't have known to do things differently. It served it's purpose, so I can't say these games should never have been made.

Sometimes I would get annoyed by certain games coming out, like, "why the hell are they making a (whatever) game, that is the stupidest idea."
But sometimes games like this are exactly what someone else is looking for I guess, so you just have to get over it. This used to happen all the time about 18 years ago, so many games would be stupid movie tie-ins, and you automatically knew it was just another game to avoid, with different graphics and horrible gameplay and wasn't really fun at all. But, I'm sure that many people bought these games, and supported the industry. The reason I know that people were buying the shit out of these games is because they keep making them. ;)

I can understand people saying that Doom3 sucks, that is one thing, but to say a game like Doom 3 should never have been made are just being punks, as this game is 'one in a million' (thousands),and it's definately near the top of my favorite games ever made, out of the thousands or so games I've played starting from the the mid 1970's. It has definately been part of the small force that paves the way for all things great, whether you like the game or not, and that goes for almost every game you guys are listing here.
 
How patronizing.
Well, the only reason age comes into play is because video games change so fast. In a few years it went from sprites to 3D, and it evolves at this pace at all times. Some of the games I still love to play are black and white arcade games like Drag Race, Asteriods, Asteroids Deluxe, Omega Race, Space Wars, etc. and I still like playing them, because they are entertaining, even though I love cutting-edge graphics.


It's just my opinion. I don't think very many of the people that replied deserve an opinion on this. It's like asking someone who has driven a small amount of cars in their life what cars should never have been made. How would they know? Nevermind, I understand it's an opinion, and it's all relative, I thought I was helping by sharing some of famous Video Game culture, like the 2600 and such.


After seeing like 10 of the some of the very best games ever made listed here as games that should have never been made, it makes me want to swing my dick around, thats all.
 
Nintendo came up with a plan to fix this for their first home console, the NES. They called it the Nintendo Official Seal of Quality. Game publishers had to go through Nintendo. They had to pay for the privilege to have a game on the Nintendo console. Not only that as a huge deterrent, but also, Nintendo tested the games, and if their game was crap, Nintendo wouldn't let them release it. There were maybe 1 or 2 games that were total crap for the NES. When you spent $50 for a game, there was a really good chance there was going to be some entertainment, and this is what brought back games after the video game industry crash.


But, following along the lines of what someone said before, things were learned from this problem. Nintendo had the answer, and revived the industry and started another video game phenomenon. If it weren't for this huge problem that plagued the Atari in particular (which caused the infamous video game industry crash), they wouldn't have known to do things differently. It served it's purpose, so I can't say these games should never have been made.

Hey! I always wondered what they meant :D

I salute Nintendo.
 
I disagree. First of all the genre had been around for a long time before doom. Secondly i dont think doom really did anything that wouldnt have been done anyway. It is one of the worst games i have ever played.
You're a noob, I bet you played it last week and thought "omg the graphics are crap and there are no phsyics, what a crap game"
 
(Here's more info on the video game crash, interesting read. http://en.wikipedia.org/wiki/Video_game_crash_of_1983)


Yea, it's a great read. This is the part I touched on, about how Nintendo implemented the seal of quality, and this made all the difference. Notice how when you play a console game, it says "LICENSED BY NINTENDO", "LICENSED BY SEGA", etc? If it doesn't say that, it was hacked and illegal. There was even a case where they programed the game to say "LICENSED BY NINTENDO" (or whatever), but it wasn't really licensed and there was a lawsuit because of it.

A second, highly visible result of the crash was the institution of measures to control third-party development of software. Secrecy against industrial espionage had failed to stop rival companies from reverse engineering the Mattel and Atari systems, and hiring away their trained game programmers. Nintendo—and all the manufacturers who followed—controlled game distribution by implementing licensing restrictions and the implementation of a security lockout system. Would-be renegade publishers could not publish for each others’ lines—as Atari, Coleco and Mattel had done—because in order for the cartridge to work in the console, the cartridge must contain the appropriate key chip for the lock inside the console and the publisher must acknowledge their license to Nintendo in the copyright notices. If no key chip was present or if the key chip did not match the lock inside the console, the game would not work. Although Accolade achieved a technical victory in one court case against Sega, challenging this control, even it ultimately yielded and signed the Sega licensing agreement. Several publishers—notably Tengen (Atari), Color Dreams, and Camerica—challenged Nintendo’s control system during the 8-bit era. The concepts of such a control system remain in use on every major video game console produced today.

Nintendo reserved the lion’s share of NES game revenue for itself by limiting most third-party publishers to only five games per year on its systems. It also required all cartridges to be manufactured by Nintendo, and to be paid for in full before they were manufactured. Cartridges could not be returned to Nintendo, so publishers assumed all the risk.[5] Nintendo portrayed these measures as intended to protect the public against poor-quality games, and placed a golden seal of approval on all games released for the system. Although most of the Nintendo platform-control measures were adopted by later manufacturers like Sega, Sony and Microsoft, the others never used such strong measures to hold a larger share of the games market for themselves.

The hardware manufacturers of 2005 routinely receive $9 U.S. or more for every licensed software product sold by authorised third party publishers, and defend their legal rights aggressively. This allows console manufacturers to cash in on the success of third-party publishers, and it also gives the console manufacturers control over shoddily produced, pornographic, or otherwise controversial third-party games such as Custer’s Revenge that could taint the console’s reputation.
 

Yea. That was my first game. It was like almost $80 initially. It kinda sucked, but I eventually figured it out and beat it a few times on easy mode after my brother explained what was going on ( I was pretty young )

The arcades back then weren't much better, with beeps and blips. I thought it wasn't so bad, but it's the ultimate in ridiculous by todays standards, and apparently, even at the time many thought the same. :cheese: I can't ****ing believe Atari boss thought it would sell 50/50 with each system! hahaha Atari released teh first console and had nothing to go on, no one to follow, and failed.

I definately wanted some other games instead of ET, but they were so expensive!

There were a few good games for that system, but the rest were total garbage. It's a shame because I had Ms.Pac-Man (a late title) and Pac Man could have been soo much better. What a totally ****ed port of Pac-Man, that, together with the other mistakes mentioned, ruined the 2600. A 5 year old could see the map wasn't even close to being right, and only 1 ghost? hahaha.

Ms.Pac-Man, a game that had proper development time was a 10x better port than Pac-man


Here are the good games out of about 100 that I played:

Adventure (activision hid their Names in the game credits FTW, and Atari tried a lawsuit FTL)
River Raid
Kaboom!
Frogs and Flies (very late bargain bin game that was really great - might have been re-released under another name 'flies' or something as a retro game)
 
And still Atari make bad games today.

Take a look at Driv3r >_>

But then again, we can thank them for forcing games to come up in standard.
 
And still Atari make bad games today.

Take a look at Driv3r >_>

But then again, we can thank them for forcing games to come up in standard.

It's not even the same people. None of them.


The original Atari made some great games in the '70s and early 80's. Games that are still fun today. Those people are long gone bro, and so is Atari as far as I'm concerned. Atari of today gets my vote for the worst video game company, although there are probably many fly-by-night companies that are even worse.

Did you know that NAMCO (soul caliber/edge, tekken, namco museum, etc.) was Atari's Japanese division? NAMCO was owned by ATARI. But they are a seperate company now - one of the most successful japanese video game companies.

People need to check reviews for games, and not just buy them because of their name, developer, or publisher, because as soon as you buy games on faith, thats exactly the time when you get let down.
 
I do now. Especially since Driv3r hehe.
 
Well, the only reason age comes into play is because video games change so fast.
I have to disagree. I'm 14 and I remember playing on my Apple, I've also played many remakes of old, old games through many sites.

I'm still addicted to Rebellion and I load up many older games that I have aquired from my Brother and Stepdad.
 
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