we all love valve, i doubt many of us would be here if we didn't.....but no game company is perfect, even valve has its flaws. and we're about to begin a new generation of gaming, steam machines and source 2. but nobody is ever going to do better unless you look at the problems and recognize them, so what do you think have been some of valves biggest mistakes?(games,steam,hardware, anything valve related)
the stuff i see as their biggest flaws? well my points involve mainly modding and the SDK
-Fracturing the source SDK(each game gets it's own tools now). i don't even know what the point of this is it just makes things harder to find and deprives people of the "create a mod" wiziard tool. so now you have to do that manually and i don't even know where to begin, i have the source code just no idea on what to do with it
-having to launch a game with a command line to use an engine tool.(https://developer.valvesoftware.com/wiki/Engine_tools) it's something that's ridiculous,it takes more time to start up or switch between tools. and it's hiding things from the community. I knew about the particle editor before, I only recently discovered the other tools like the commentary editor and act-busy editor. same as before, all of this stuff should just be in one easy to use place for moders to use
-how dated some of the tools have become. even valve themselves have said content creation with the current set of tools is sluggish and they are working on a new set right now(probably for source 2) stuff like hammer is extremely user friendly when it comes to the basics, but the majority of it is so much more complex than it needs to be.
the stuff i see as their biggest flaws? well my points involve mainly modding and the SDK
-Fracturing the source SDK(each game gets it's own tools now). i don't even know what the point of this is it just makes things harder to find and deprives people of the "create a mod" wiziard tool. so now you have to do that manually and i don't even know where to begin, i have the source code just no idea on what to do with it
-having to launch a game with a command line to use an engine tool.(https://developer.valvesoftware.com/wiki/Engine_tools) it's something that's ridiculous,it takes more time to start up or switch between tools. and it's hiding things from the community. I knew about the particle editor before, I only recently discovered the other tools like the commentary editor and act-busy editor. same as before, all of this stuff should just be in one easy to use place for moders to use
-how dated some of the tools have become. even valve themselves have said content creation with the current set of tools is sluggish and they are working on a new set right now(probably for source 2) stuff like hammer is extremely user friendly when it comes to the basics, but the majority of it is so much more complex than it needs to be.