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ShaithEatery said:i got fx 5900 and my aa works great in farcry :cheese:
Letters said:I have a 9600 and Far Cry runs, overall, like shit. Haha... they had better be optomizing! (I hear the MP beta runs great, though? I dun get it.)
staddydaddy said:Umm I have a 9800 pro 256mb and I have all the settings turned up, AA to max, 1600X1200 and I get about 18 fps. AA works fine for me but i think i have 3.7 cat's
Thread: What Is Anti Analising!?
DeusEx2 said:Am I the only one who found this spelling funny?
FSAA isnt just supersampling... ATI can only do multisampling for instance.Pendragon said:Anti-aliasing is the term for methods of reducing the jagged edges that occur when 3D images are rendered. AA comes in two flavors (that I know of): super-sampling (aka Fullscreen, or FSAA), and and edge sampling. FSAA means the computer renders an image at much higher resolution (say 1600x1200 if you're screen resolution is 1024x768) and then compresses it for the actual display. Edge sampling does a similar thing, but only applies it to the edges of polygons, which a) leaves textures untouched, and b) can go ridiculously high (16x edge sampling as opposed to 4x FSAA) at the same performance level as a much lower FSAA sample size (4x means 4x larger pre-image).
The only card that I know of to support edge sampling was the ill-fated (and bad performing) Matrox Parhelia, and almost all cards just use FSAA.
I can agree that AA is *really* neccesary (although after I bought a 9700 Pro I tend to get nauscious without it, the screen is constantly jaggy and rough, and its shimmering ALOT), but AF *IS* a neccesity. Higher resolution doesnt help this.AA and AF are more fashion accesories than necessities - it's the full detail, graphical technology (i.e. DX9), high resolutions and FPS that are important. Although AF and AA make nice touches to already high detailed graphics.
As far as I understand it, it's the other way around. The AA modes in most modern cards sample just the edges. If you want smooth textures, you use Anisotropic Filtering. It's way faster then full screen supersampling and works just as well.Pendragon said:The only card that I know of to support edge sampling was the ill-fated (and bad performing) Matrox Parhelia, and almost all cards just use FSAA.
A friend of mine has a Radeon 9700pro. He gets 30-40FPS with "Very High" detail and is happy with it. I don't think the CPU matters that much in Far Cry, but lots of RAM (512MB and more) is definitly a plus.Shuzer said:I'm in the same boat as you, Radeon 9700 and it doesn't run too well. 20-30FPS average, 40+ indoors/some of the jungles
ATI uses a rotated grid and Nvidia uses an ordered grid, and yes the rotated grid is better.Arno said:With 4xAA, every pixel is composed of the average color of four sampling points, not sixteen. Modern cards don't do this on every pixel, but only on the pixels at the edges of the polygons.
The reason why ATI 4xAA looks better then Nvidia 4xAA, is because ATI hardware positions the four sampling points in a better way, which leads to a better average color. At least, that's how I understand it.
i did too!DeusEx2 said:Am I the only one who found this spelling funny?
qckbeam said:Turn the settings to high instead of very high. The difference in quality is barely noticeable, and you will gain performance. Also, why do you have AA on at 1600X1200? AA is a performance sucker and is really only needed at 1024X768 and below. AA plus 1600X1200 is overkill mate
SubKamran said:Um, maybe he really wanted to know what "anal"ising is, not "alias"ing.
Although this isnt anti aliasing, its a major part in what the test see as "hardly any difference". That's right, they ALWAYS compare equal settings in *numbers*. Yet ATI ALWAYS does it at higher quality (at faster speed I might add). Thus, the cards appear fairly equal, comparing X to X. When you go into nitpicking settings to achieve the same image quality, its a whole other matter.clarky003 said:Does the AntiAliasing simply blend the pixels on the edge of the objects to make them appear smoother..., if so , no wonder it takes up so much extra proccessing power, all that blending,,
PS: are these top of the range ATI cards worth the hype there surrounded in, just to specificly play 1 game that favours them because of a funding deal valve and ATI did.. wouldnt the top of the range Geforce work just as well, without hardly any difference and also run other next gen games, like D3, and Far Cry.. whats with the hype, as far as im concerned all ive heard of is tests revealed that its better at handling shaders by a small amount, and from other proffessional comparisons on the cards. the Geforce 9950 i thinks, and the ATI radeon 9800 XT, ive heard words like. the difference is negleigable, and you'll hardly beable to tell any difference watsoever. so why spend all that dosh on the ATI at trade price when I can get a Geforce card that smacks a punch just as good, for 60 pound less.( I have researched trade prices, it helps when your dads a CompTech ). but people favour the ATI, for what... and extra 10 15 frames per second.
dawdler said:I can agree that AA is *really* neccesary (although after I bought a 9700 Pro I tend to get nauscious without it, the screen is constantly jaggy and rough, and its shimmering ALOT), but AF *IS* a neccesity. Higher resolution doesnt help this.
There's a huge article about multisampling here. It covers all topics: from supersampling, to Parhelia's approach, to rotated grid techniques. It also explains why textures aren't affected by multisampling. It's a very technical article. To be honest, I had some difficulty grasping all the concepts. But if you want to have more info on the subject, it's in there.Pendragon said:Are you sure about the AA modes sampling just the edges? From what I read, the Parhelia's unique approach (and 16x sampling) where the big plusses. They said that the Parhelia was the only card to AA only edges and leave textures alone.
commando said:But Now loads are saying Far Cry isn't good with ATI cards (((THEY GOT TO FIX THIS FOR THE MAIN GAME!!))