what is needed to

anyway i expect you want to edit the original hl2. this code will only work on a mod of hl2.
 
i am working on a small mod so that i can learn about modding hl2 :angel:
 
Ok, I'm pulling an error on loading maps now. I think it might be related to the SDK update, but I'm not sure, so I'm gonna start a fresh mod with just the SMG changes, and see how it goes.
 
i am working on a small mod so that i can learn about modding hl2

well your not going to learn anything by getting other people to do it for you. you say you know c++ but you obviously dont if you cant even compile your solution.
 
crackhead said:
well your not going to learn anything by getting other people to do it for you. you say you know c++ but you obviously dont if you cant even compile your solution.

In his defense, compiling on Express is hard as hell.

I think that's what attracted me the most to it.
 
this is why i do not post here much , many people that post here are not that freindly .
i have tried to compile this 5 times and failed each time with at least 25 error's
 
Have you read the thread I linked from the VERC forums? They go into a lot of detail on correcting the errors, or if you post the errors here, I could take a look and see what you've got.
 
url ? , let me try and find it (as for the errors i cannot remember what they were)
 
thats why i said 2005 edition is no good. if you want to get into modding hl2 then buy vs2003 it dont cost much.
 
i think $1800 is to much to spend (thats the price i have seen)
 
I'm mostly just playing around for my own amusement, so there's not a whole lot that fits into "Not too expensive", at least in my girlfriend's eyes.

But then again, I'm whipped.
 
the last software i got was 3ds max5 , that cost me over £1000
 
it dont cost 1800 dollars its cost me 100 gbp which to you would be 50 dollars but youd probly spend about 100 dollars. its the academic version.
 
Ok, so here's my problem now...I thought I had everything working, but the compiled DLLs don't want to play nice.

Here's the post from the VERC forums:

Ok, I wanted to say that this thread has been invaluable towards allowing me to compile HL2 using the latest Express version.

Right now, everything seems to compile perfectly, and besides fixing the errors when building the solution, I haven't changed anything else.

Prior to compiling the code, I loaded the unchanged mod and got into a HL2 map. Everything was shiny.

But then, after dropping the two built dlls in, only with the changes required to make it compile successfully, I get this on any map load attempt:

Missing RecvProp for DT_AI_BaseNPC - DT_OverlayVars/baseclass
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed

So, I google it, and find it is an error that showed up after an update to the engine that kept older demos from playing.

Undaunted, I read up on the networking entities again, check all the send and recvprops for DT_AI_BaseNPC and DT_Overlayvars, and everything seems to be in order.

I figure I did something wrong, so I create a new mod from scratch and try again. I use the "Modify Single Player" option, I verify that I am on the release version, and follow the pretty simple instructions on getting it to compile.

So I think it has to be something that gets changed, somehow the casting of the variables throws something or whatever, but I have no clue where.

Any ideas from the crew?
 
i dont know i just did a quick google search. its the academic version you need to buy. i think it was from the pc world website.
 
crackhead said:
i dont know i just did a quick google search. its the academic version you need to buy. i think it was from the pc world website.


is it this version here
 
umm no i dont think so. i think i ordered that the first time and its the wrong one hehe. its visual studio .net Academic version 2003.
 
i have searched pcworld for this Academic version 2003 , nothing found
 
thx , i have tried again to load the project into vs 2005 express and it says the project is not loaded , starting to wish i had not started this lol
 
update about the 2005 express ver of vs :eek: =

Update on Valve Support for Visual C++ 2005 Express:
Thank you all for your feedback on wanting to use Visual C++ 2005 Express for Half-Life 2 modding. Since the RTM release in November, we do have an update from Valve – "Valve is working hard on ensuring support for Visual C++ Express and expect to have an update very soon for the Source SDK that will enable modding using Visual C++ Express Edition."

http://msdn.microsoft.com/coding4fun/half-life/default.aspx
 
GonzoBabbleshit said:
that's been there for ages
that has been added to it today i think , it was not there yesterday when i checked
 
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