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Not to mention the Source engine allows for 100x the previous amount of polygons. No more blocky scientists.Chris_D said:Thanks for your contribution TheRedqueen.
It's just all the old, thrown in with the new. This basically means the main differences you'll notice are physics/ragdolls, dynamic lights, shadows and other advanced shader effects.
The scientists are likely to use the same models as they did in HL1. But yeah, the limits will all be pumped up so HL:Source could easily be modded to be a full overhaul.McFly said:Not to mention the Source engine allows for 100x the previous amount of polygons. No more blocky scientists.
DarkDamo said:but wouldnt the physics engine have limits due to the 'blocky scientists'??
maybe old models dont support ragdoll?DarkDamo said:but wouldnt the physics engine have limits due to the 'blocky scientists'??